Sitchenn Ta'Kring
0.69
Sep 7, 2019(6y)
Sep 7, 2026(61d)
Combat
Kills0
Losses3
Efficiency0%
ISK
Destroyed0
Lost60.47m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
You are not invincible; tackle and capital pilots take note.
Burning out your prop mod is Bob's way of telling you to slow down.
If it's stupid but it works, it isn't stupid.
Try to look unimportant; the enemy fleet may be about to disengage and not want to waste calling primary on you.
If at first you don't succeed, light a cyno.
Never share a move op cyno with anyone braver than yourself.
If your attack is going really well, it's a cyno.
The enemy invariably attacks on two occasions: (1) when they're ready. (2) when you're not.
No interdictor ever survives initial contact.
There is no such thing as a perfect plan.
Five cycles of heat always burn out in three cycles.
There is no such thing as a fair fight in EVE.
The important things are always simple; the simple are always hard.
The easy route is always camped.
Teamwork is essential; it gives the enemy other people to shoot at.
If you are short of everything but the enemy, you are in the combat zone.
When you have secured the area, make sure the enemy knows it too (talk in local).
Incoming fire has the right of way.
If the enemy is within range, so are you.
The only thing more reliable than incoming enemy fire is incoming friendly fire.
Cynos will fail as soon as you need a cyno lit.
Anything you do can get you killed, including nothing.
If you take more than your fair share of objectives, you will get more than your fair share of objectives to taken.
When both sides are convinced they're about to lose, they're both right.
Professional soldiers are predictable; the world is full of dangerous amateurs.
Military Intelligence is a contradiction.
Fortify your front; you'll get your rear shot up.
The Cavalry doesn't always come to the rescue.
Smartbombs is an area support weapon.
Bombs are equal opportunity weapons.
Bosons are the ultimate close support weapon.
The one item you need is always in short supply.
When in doubt, activate all your modules.
The enemy never watches until you make a mistake.
One enemy ship is never enough, but two is entirely too many.
The worse the timezone, the more you are required to alarm clock it.
The more fuel a ship uses, the farther you will have to jump and get fatigue.
The cost of the ship is inversely proportional to the IQ of the weapon's operator.
Field experience is something you don't get until just after you need it.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
00
0
01
0
02
0
03
0
04
0
05
0
06
0
07
0
08
0
09
0
10
0
11
0
12
0
13
0
14
0
15
0
16
0
17
0
18
0
19
0
20
0
21
0
22
0
23
0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -