Jun 30, 2026
Jul 5, 2019(7y)
Jul 5, 2027(274d)
Combat
Kills24
Losses60
Efficiency29%
ISK
Destroyed20.06b
Lost430.49m
ISK Eff.98%
Solo
Solo Kills2
Solo Ratio8%
Final Blows3
Combat Points24
Other
NPC Losses18
NPC Loss Ratio30%
Avg Kills/Day0.01
ActivityInactive
Last Active
Jun 30, 2026
Birthday
Jul 5, 2019 (7 years old)
Next Birthday
Jul 5, 2027 (274 days)
Combat
Kills24
Losses60
Efficiency29%
Danger Ratio70%
ISK
Destroyed20.06b
Lost430.49m
ISK Efficiency98%
Balance+19.63b
Solo
Solo Kills2
Solo Ratio8%
Final Blows3
Combat Points24
Other
NPC Losses18
NPC Loss Ratio30%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Security Status :
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
Damage To Resist :
Angel Cartel - Explosive, Kinetic
Blood Raiders - EM, Thermal
Guristas Pirates - Kinetic, Thermal
Mordu's Legion - Kinetic, Thermal
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Kinetic, Thermal
Minmatar - Explosive, Kin
Mercenaries - EM, Explo, Kinetic, Thermal
Drones - EM, Explo, Kinetic, Thermal
Damage To Inflict :
Angel Cartel - Explosive
Blood Raiders - EM
Guristas Pirates - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Thermal
Minmatar - Thermal
Mercenaries - Thermal
Drones - EM
Mutaplasmids :
Decayed - Lower impact (aka shittiest)
Gravid - Highest average result
Unstable - Highest maximum return (aka best)
Abnormal - Only for Ancillary modules
Filaments Levels
Level Filament Name
1 Calm (aka easiest)
2 Agitated
3 Fierce
4 Raging
5 Chaotic (aka hardest)
Abyssal Weather Type
Weather Type Penalty Type Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
Damage To Resist :
Angel Cartel - Explosive, Kinetic
Blood Raiders - EM, Thermal
Guristas Pirates - Kinetic, Thermal
Mordu's Legion - Kinetic, Thermal
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Kinetic, Thermal
Minmatar - Explosive, Kin
Mercenaries - EM, Explo, Kinetic, Thermal
Drones - EM, Explo, Kinetic, Thermal
Damage To Inflict :
Angel Cartel - Explosive
Blood Raiders - EM
Guristas Pirates - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Thermal
Minmatar - Thermal
Mercenaries - Thermal
Drones - EM
Mutaplasmids :
Decayed - Lower impact (aka shittiest)
Gravid - Highest average result
Unstable - Highest maximum return (aka best)
Abnormal - Only for Ancillary modules
Filaments Levels
Level Filament Name
1 Calm (aka easiest)
2 Agitated
3 Fierce
4 Raging
5 Chaotic (aka hardest)
Abyssal Weather Type
Weather Type Penalty Type Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2026
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -