Zeus Haakari
Jun 6, 2019
May 15, 2019(7y)
May 15, 2027(291d)
Combat
Kills8
Losses6
Efficiency57%
ISK
Destroyed4.42b
Lost414.95m
ISK Eff.91%
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points8
Other
NPC Losses2
NPC Loss Ratio33%
Avg Kills/Day0.00
ActivityInactive
Zeus Haakari
Last Active
Jun 6, 2019
Birthday
May 15, 2019 (7 years old)
Next Birthday
May 15, 2027 (291 days)
Combat
Kills8
Losses6
Efficiency57%
Danger Ratio67%
ISK
Destroyed4.42b
Lost414.95m
ISK Efficiency91%
Balance+4.00b
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points8
Other
NPC Losses2
NPC Loss Ratio33%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Member of EVE University - the premier learning community for EVE Online.
If you have any questions - about joining or about the game in general - our public help channel EVE University (E-UNI) will hopefully be able to provide answers.
Recharge Rate
Your capacitor and shield will recharge faster the closer you are to 25% of your maximum.
The recharge rate drops of very quickly once you go below this.
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effectiveness
5th mod: 10,5988834% effectiveness
Targeting Systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to deal against
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
What to resist for against
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal
CONCORD Response times
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
When CONCORD is already on grid, the response time is severely reduced
If you have any questions - about joining or about the game in general - our public help channel EVE University (E-UNI) will hopefully be able to provide answers.
Recharge Rate
Your capacitor and shield will recharge faster the closer you are to 25% of your maximum.
The recharge rate drops of very quickly once you go below this.
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effectiveness
5th mod: 10,5988834% effectiveness
Targeting Systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to deal against
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
What to resist for against
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal
CONCORD Response times
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
When CONCORD is already on grid, the response time is severely reduced
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -