Spezame Lessam
Feb 17, 2019
Dec 3, 2018(7y)
Dec 3, 2026(175d)
Combat
Kills1
Losses48
Efficiency2%
ISK
Destroyed14.67m
Lost361.21m
ISK Eff.4%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Spezame Lessam
Last Active
Feb 17, 2019
Birthday
Dec 3, 2018 (7 years old)
Next Birthday
Dec 3, 2026 (175 days)
Combat
Kills1
Losses48
Efficiency2%
Danger Ratio100%
ISK
Destroyed14.67m
Lost361.21m
ISK Efficiency4%
Balance-346540266
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Z-S Overview Auga X - Moon 3 - Brutor Tribe Bureau Dodixie IX - Moon 20 - Federation Navy Assembly Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Rens VI - Moon 8 - Brutor Tribe Treasury Hek VII - Tribal Liberation Force Logistic Support
Cybernetics_I - unlocks implants for faster training and boosters
Power Grid Management_V - essensial fitting skill
CPU Management_V - essensial fitting skill
Capacitor Management_V - essensial fitting skill
Energy Grid Upgrades_IV - Reduce CPU of some power modules
Electronics Upgrades_IV - Reduce CPU of some modules
Hull Upgrades_IV - allows fitting of Damage Control II (used ALOT)
Capacitor Systems Operation_III - essensial fitting skill
Weapon Upgrades_V - IV allows use of T2 damage upgrades and reduces CPU for turrets and launchers
Advanced Weapon Upgrades_III - reduces powergrid for turrets and launchers
Afterburner_III - reduce afterburner capacitor
High Speed Maneuvering_III - reduce microwarpdrive capacitor
Thermodynamics_IV - reduces heat damage when overheating modules
Infomorph Psychology_I - allows the installation of a jump clone(can be used to have a training and main clone to allow for faster training times without risking implants)
FW:
Minimum DPS for each size plex
Novice50
small100
medium150
large300
Cybernetics_I - unlocks implants for faster training and boosters
Power Grid Management_V - essensial fitting skill
CPU Management_V - essensial fitting skill
Capacitor Management_V - essensial fitting skill
Energy Grid Upgrades_IV - Reduce CPU of some power modules
Electronics Upgrades_IV - Reduce CPU of some modules
Hull Upgrades_IV - allows fitting of Damage Control II (used ALOT)
Capacitor Systems Operation_III - essensial fitting skill
Weapon Upgrades_V - IV allows use of T2 damage upgrades and reduces CPU for turrets and launchers
Advanced Weapon Upgrades_III - reduces powergrid for turrets and launchers
Afterburner_III - reduce afterburner capacitor
High Speed Maneuvering_III - reduce microwarpdrive capacitor
Thermodynamics_IV - reduces heat damage when overheating modules
Infomorph Psychology_I - allows the installation of a jump clone(can be used to have a training and main clone to allow for faster training times without risking implants)
FW:
Minimum DPS for each size plex
Novice50
small100
medium150
large300
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -