Hummel Hushtad
Mar 30, 2020
Nov 2, 2018(7y)
Nov 2, 2026(198d)
Combat
Kills45
Losses89
Efficiency34%
ISK
Destroyed76.96b
Lost3.17b
ISK Eff.96%
Solo
Solo Kills6
Solo Ratio13%
Final Blows11
Points45
Other
NPC Losses7
NPC Loss Ratio8%
Avg Kills/Day0.02
ActivityInactive
Hummel Hushtad
Last Active
Mar 30, 2020
Birthday
Nov 2, 2018 (7 years old)
Next Birthday
Nov 2, 2026 (198 days)
Combat
Kills45
Losses89
Efficiency34%
Danger Ratio92%
ISK
Destroyed76.96b
Lost3.17b
ISK Efficiency96%
Balance+73.80b
Solo
Solo Kills6
Solo Ratio13%
Final Blows11
Points45
Other
NPC Losses7
NPC Loss Ratio8%
Avg Kills/Day0.02
ActivityInactive
No data available
Bio
CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
******************************
Wormhole Identification:
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 L005 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702 Z006
Class 4: E175 M001 M609 O128 T405 X877 Y683 Z457
Class 5: C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 G008 R474 S804 U319 U574 V753 W237
SPECIAL:
Class 12: [Thera] F135 F355 L031 M165 T458
Class 13: [Tripnull] A009
******************************
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
******************************
Damage Types to Deal to NPCs
Angel Cartel - Explosive / Kinetic
Blood Raiders - EM / Thermal
Guristas Pirates - Kinetic / Thermal
Mordu's Legion - Kinetic / EM
Rogue Drones - EM / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Equilibrium of Mankind - Kinetic
Mercenaries - Kinetic / Thermal
Damage Types Dealt by NPCs
Angel Cartel - Explosive (62%) / Kinetic (22%)
Blood Raiders - EM (50%) / Thermal (48%)
Guristas Pirates - Kinetic (79%) / Thermal (18%)
Mordu's Legion - Kinetic (70%) / Thermal (30%)
Rogue Drones - All Types
Sansha's Nation - EM (53%) / Thermal (47%)
Serpentis - Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind - Kinetic (74%) / Thermal (26%)
Mercenaries - Kinetic / Thermal
The 10 Rules of Eve
------------------
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
******************************
Wormhole Identification:
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 L005 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702 Z006
Class 4: E175 M001 M609 O128 T405 X877 Y683 Z457
Class 5: C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 G008 R474 S804 U319 U574 V753 W237
SPECIAL:
Class 12: [Thera] F135 F355 L031 M165 T458
Class 13: [Tripnull] A009
******************************
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
******************************
Damage Types to Deal to NPCs
Angel Cartel - Explosive / Kinetic
Blood Raiders - EM / Thermal
Guristas Pirates - Kinetic / Thermal
Mordu's Legion - Kinetic / EM
Rogue Drones - EM / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Equilibrium of Mankind - Kinetic
Mercenaries - Kinetic / Thermal
Damage Types Dealt by NPCs
Angel Cartel - Explosive (62%) / Kinetic (22%)
Blood Raiders - EM (50%) / Thermal (48%)
Guristas Pirates - Kinetic (79%) / Thermal (18%)
Mordu's Legion - Kinetic (70%) / Thermal (30%)
Rogue Drones - All Types
Sansha's Nation - EM (53%) / Thermal (47%)
Serpentis - Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind - Kinetic (74%) / Thermal (26%)
Mercenaries - Kinetic / Thermal
The 10 Rules of Eve
------------------
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -