Oct 10, 2019
Jul 30, 2018(8y)
Jul 30, 2027(330d)
Combat
Kills0
Losses20
Efficiency0%
ISK
Destroyed0
Lost529.72m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
*** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
EoM - Kinetic
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Heavy Kinetic / Thermal / Explosive / EM
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Thukker - Explosive / Kinetic / Thermal

*** Main Damage type to shoot at the enemy ***
Angel Cartel (Minmatar): Explosive / Kinetic
Blood Raider (Amarr): EM / Thermal
Drones: EM / Thermal
EoM: Kinetic / Thermal
Guristas (Caldari): Kinetic / Thermal
Mercenaries: Thermal / Kinetic
Mordus Legion (Caldari): Kinetic / EM
Sansha\xb4s Nation (Amarr): EM / Thermal
Serpentis (Gallente): Kinetic / Thermal
Thukker Tribe: Thermal / EM

*** DRONES ***

Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive

*********

SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

*********

Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)

1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
Dashboard
Stats

No activity in the last 90d

Last seen Oct 2019

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -