Sep 14, 2020
Apr 21, 2018(8y)
Apr 21, 2027(219d)
Combat
Kills41
Losses67
Efficiency38%
ISK
Destroyed275.15b
Lost6.44b
ISK Eff.98%
Solo
Solo Kills1
Solo Ratio2%
Final Blows3
Combat Points41
Other
NPC Losses7
NPC Loss Ratio10%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Industrialist.

Capitalist.

Making what the market wants. Selling what the market will pay.

Fly safe.
*** Damage types of NPCS ***
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldary Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm Kinetic mostly
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal (Mostly EM) But tank vs all, mainly Explosive and Kin
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Thukker = Exp/Therm/Kin
Zazzmatazz = All (heavy kinetic/thermal)

1 Burrow / Drone Collection (easiest)
2 Hideaway / Drone Cluster
3 Refuge / Drone Assembly
4 Den / Drone Gathering
5 Yard / Drone Surveillance
6 Rally Point / Drone Menagerie
7 Port / Drone Herd
8 Hub / Drone Squad
9 Haven / Drone Patrol
10 Sanctum / Drone Horde (hardest)

(Faction) Hidden (anomaly) [easiest]
(Faction) Forsaken (anomaly) [normal]
(Faction) Forlorn (anomaly) [hardest]

https://wiki.eveuniversity.org/Combat_sites

***Hybrid Charges***
From lowest damage, best range, best cap usage to higher/worst/worst

1 Spike (heavy cap usage)
2 Iron (best range)
3 Tungsten
4 Iridium
5 Lead (best cap usage)
6 Thorium
7 Uranium
8 Null
9 Plutonium
10 Antimatter (best kinetic short range)
11 Javelin (best thermal damage, short range)
12 Void (best kinectic, short range)
Dashboard
Stats

No activity in the last 90d

Last seen Sep 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -