Yne Reev
Apr 6, 2026
Dec 14, 2017(8y)
Dec 14, 2026(201d)
Combat
Kills984
Losses45
Efficiency96%
ISK
Destroyed762.86b
Lost11.88b
ISK Eff.98%
Solo
Solo Kills2
Solo Ratio0%
Final Blows29
Points984
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.32
ActivityInactive
Yne Reev
Last Active
Apr 6, 2026
Birthday
Dec 14, 2017 (8 years old)
Next Birthday
Dec 14, 2026 (201 days)
Combat
Kills984
Losses45
Efficiency96%
Danger Ratio100%
ISK
Destroyed762.86b
Lost11.88b
ISK Efficiency98%
Balance+750.97b
Solo
Solo Kills2
Solo Ratio0%
Final Blows29
Points984
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.32
ActivityInactive
No data available
Bio
Security Status: Response Time
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
When CONCORD is already on grid, the response time is severely reduced. The response time appears to drop between 2 seconds in 1.0 security to about 8 seconds in 0.6 and 9 seconds in 0.5.
When CONCORD has already spawned elsewhere in the system but is not yet on grid, the response time is significantly increased. In this case, it will take about 19 seconds for them to arrive and start firing in a 0.6 system, and 24 seconds in a 0.5 system.
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
When CONCORD is already on grid, the response time is severely reduced. The response time appears to drop between 2 seconds in 1.0 security to about 8 seconds in 0.6 and 9 seconds in 0.5.
When CONCORD has already spawned elsewhere in the system but is not yet on grid, the response time is significantly increased. In this case, it will take about 19 seconds for them to arrive and start firing in a 0.6 system, and 24 seconds in a 0.5 system.
Dashboard
Stats
Kills0
Losses4
Efficiency0%
ISK Destroyed0
ISK Lost1.01b
ISK Efficiency0%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses
Top Fleet Partners