Hyperion Monk
2.08

Hyperion Monk

Mar 25, 2020
Nov 14, 2017(8y)
Nov 14, 2026(74d)
Combat
Kills11
Losses43
Efficiency20%
ISK
Destroyed190.24m
Lost3.74b
ISK Eff.5%
Solo
Solo Kills7
Solo Ratio64%
Final Blows9
Combat Points11
Other
NPC Losses8
NPC Loss Ratio19%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm - Weak to Exp

- Blood Raiders - 50% EM, 2% Kin, 48% Therm - Weak to EM

- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm - Weak to Kin

- Mordu's Legion - 70% Kin, 30% Therm - Weak to Kin

- Sansha - 53% EM, 47% Therm - Weak to EM

- Serpentis - 45% Kin, 55% Therm - Weak to Kin

- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm - Weak to EM or Therm

- Caldari - 1% EM, 51% Kin, 48% Therm - Weak to Kin or Therm

- Gallente - 1% EM, 60% Kin, 39% Therm - Weak to Therm

- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm - Weak to Exp or Therm

- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
----- Damage Type To Use -----
Angel (Minmatar) - Explosive / Kinetic
Blood (Amarr) - EM / Thermal
Drones - EM / Thermal
Guristas (Caldari) - Kinetic / Thermal
Mercenary - Kinetic / Thermal
Mordus (Amarr) - Kinetic / EM
Sansha (Amarr) - EM / Thermal
Serpentis (Gallente) - Kinetic / Therm
Dashboard
Stats

No activity in the last 90d

Last seen Mar 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -