Gustav Delacroix
Dec 28, 2018
Oct 14, 2017(8y)
Oct 14, 2026(48d)
Combat
Kills1
Losses10
Efficiency9%
ISK
Destroyed6.17b
Lost1.11b
ISK Eff.85%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses4
NPC Loss Ratio40%
Avg Kills/Day0.00
ActivityInactive
Gustav Delacroix
Last Active
Dec 28, 2018
Birthday
Oct 14, 2017 (8 years old)
Next Birthday
Oct 14, 2026 (48 days)
Combat
Kills1
Losses10
Efficiency9%
Danger Ratio60%
ISK
Destroyed6.17b
Lost1.11b
ISK Efficiency85%
Balance+5.06b
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses4
NPC Loss Ratio40%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
_,.-----------.,_
,;~' '~;,
,; ;,
; ; Gustav Delacroix. Merchant. Lover. Pirate Extraordinare.
,' ', Often Immitated, never duplicated.
,; ;,
; ; . . ; ;
| ; ______ ______ ; |
| `/~" ~" . "~ "~' |
| ~ ,-~~~^~, | ,~^~~~-, ~ |
| | }:{ | |
| l / | \ ! |
.~ (__,.--" .^. "--.,__) ~.
| ---;' / | \ `;--- |
\__. \/\/ .__/
V| \ / |V
| |T~\___!___!___/~T| |
| | `III_I_I_I_III' | |
| \ ,II I I I II, / |
\ `~~~~~~~~~~' /
\ . . /
\. ./
^~~~~^~~~~^
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well it's an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. Even wrecks are dangerous. Shoot them too, after looting!
10. If the wreck shoots back, scream then file a bug report.
,;~' '~;,
,; ;,
; ; Gustav Delacroix. Merchant. Lover. Pirate Extraordinare.
,' ', Often Immitated, never duplicated.
,; ;,
; ; . . ; ;
| ; ______ ______ ; |
| `/~" ~" . "~ "~' |
| ~ ,-~~~^~, | ,~^~~~-, ~ |
| | }:{ | |
| l / | \ ! |
.~ (__,.--" .^. "--.,__) ~.
| ---;' / | \ `;--- |
\__. \/\/ .__/
V| \ / |V
| |T~\___!___!___/~T| |
| | `III_I_I_I_III' | |
| \ ,II I I I II, / |
\ `~~~~~~~~~~' /
\ . . /
\. ./
^~~~~^~~~~^
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well it's an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. Even wrecks are dangerous. Shoot them too, after looting!
10. If the wreck shoots back, scream then file a bug report.
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2018
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -