Michael Foley'z
Mar 20, 2026
Mar 7, 2017(9y)
Mar 7, 2027(281d)
Combat
Kills150
Losses134
Efficiency53%
ISK
Destroyed75.18b
Lost21.89b
ISK Eff.77%
Solo
Solo Kills40
Solo Ratio27%
Final Blows72
Points150
Other
NPC Losses13
NPC Loss Ratio10%
Avg Kills/Day0.04
ActivityLow
Michael Foley'z
Last Active
Mar 20, 2026
Birthday
Mar 7, 2017 (9 years old)
Next Birthday
Mar 7, 2027 (281 days)
Combat
Kills150
Losses134
Efficiency53%
Danger Ratio90%
ISK
Destroyed75.18b
Lost21.89b
ISK Efficiency77%
Balance+53.29b
Solo
Solo Kills40
Solo Ratio27%
Final Blows72
Points150
Other
NPC Losses13
NPC Loss Ratio10%
Avg Kills/Day0.04
ActivityLow
No data available
Bio
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad (10m base)
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Damage To Resist
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis/ sevens - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
EoM - Kin=68.76%, Therm=31.24%
Damage To Inflict
- Angel Cartel - Exp
- Blood Raiders - EM
- Guristas - Kin
- Mordu's Legion - Kin
- Sansha - EM
- Serpentis - Kin
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
6950isk/ehp - suicide gank profitability threshhold
Stacked module effectiveness:
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%
** Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad (10m base)
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Damage To Resist
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis/ sevens - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
EoM - Kin=68.76%, Therm=31.24%
Damage To Inflict
- Angel Cartel - Exp
- Blood Raiders - EM
- Guristas - Kin
- Mordu's Legion - Kin
- Sansha - EM
- Serpentis - Kin
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
6950isk/ehp - suicide gank profitability threshhold
Stacked module effectiveness:
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%
** Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Dashboard
Stats
Kills7
Losses0
Efficiency100%
ISK Destroyed515.95m
ISK Lost0
ISK Efficiency100%
Solo Kills5
Solo Losses0
NPC Losses0
Blob Factor1.29
Active TimezoneEUTZ
Final Blows6
Points7
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (7 kills)
Solo 71% Small 29%
Avg Fleet: 1.3
Typically Flies
Targets (Alliances)
Top Fleet Partners