Viper Dru'Ak
Dec 20, 2018
Mar 7, 2017(9y)
Mar 7, 2027(281d)
Combat
Kills198
Losses66
Efficiency75%
ISK
Destroyed120.45b
Lost2.84b
ISK Eff.98%
Solo
Solo Kills8
Solo Ratio4%
Final Blows14
Points198
Other
NPC Losses7
NPC Loss Ratio11%
Avg Kills/Day0.06
ActivityInactive
Viper Dru'Ak
Last Active
Dec 20, 2018
Birthday
Mar 7, 2017 (9 years old)
Next Birthday
Mar 7, 2027 (281 days)
Combat
Kills198
Losses66
Efficiency75%
Danger Ratio89%
ISK
Destroyed120.45b
Lost2.84b
ISK Efficiency98%
Balance+117.61b
Solo
Solo Kills8
Solo Ratio4%
Final Blows14
Points198
Other
NPC Losses7
NPC Loss Ratio11%
Avg Kills/Day0.06
ActivityInactive
No data available
Bio
10 Rules For Exploration Hacking
Rule No. 1: The core cannot spawn within 8 nodes of spawn unless spawning in middle.
Rule No. 2: If a node has 6 connections it is safe except when the core is one away.
Rule No. 3: Only utilities can spawn 1 away from the start node.
Rule No. 4: Avoid opening white nodes.
Rule No. 5: The core won't be the number dictated on the node minus 1 away, mark them as void.
Rule No. 6: Query disabled nodes by going around them before breaking through.
Rule No. 7: White nodes can only spawn when there is 3 or less connection nodes.
Rule No. 8: Avoid combat with the defense systems and other ships at all cost.
Rule No. 9: Fit your ship to increase your virus strength value.
Rule No. 10: Don't forget about D-Scan.
Wormhole Designations
C1 - DDC1 E004 H121 P060 Q317 V301 Y790 Z647 Z971
C2 - C125 D364 D382 G024 I182 L005 N766 R943
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
HS - A641 B274 B449 B520 D792 D845 N110 S047
LS - A239 C140 C391 J244 N290 N944 R051 U210
NS - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
Crumbling <>
Decayed <>
Ruined <>
Forgotten <>
Local <>
Regional <>
Central <>
Unsecured <>
AEGIS <>
SCC <>
Abandoned Research Complex <>
[Lesser/Standard/Improved/Superior] <> Covert Research Facility
[Limited/Standard/Superior] Sleeper Cache
<> Nebula HS/LS
<> Nebula NS
<> Reservoir
Rule No. 1: The core cannot spawn within 8 nodes of spawn unless spawning in middle.
Rule No. 2: If a node has 6 connections it is safe except when the core is one away.
Rule No. 3: Only utilities can spawn 1 away from the start node.
Rule No. 4: Avoid opening white nodes.
Rule No. 5: The core won't be the number dictated on the node minus 1 away, mark them as void.
Rule No. 6: Query disabled nodes by going around them before breaking through.
Rule No. 7: White nodes can only spawn when there is 3 or less connection nodes.
Rule No. 8: Avoid combat with the defense systems and other ships at all cost.
Rule No. 9: Fit your ship to increase your virus strength value.
Rule No. 10: Don't forget about D-Scan.
Wormhole Designations
C1 - DDC1 E004 H121 P060 Q317 V301 Y790 Z647 Z971
C2 - C125 D364 D382 G024 I182 L005 N766 R943
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
HS - A641 B274 B449 B520 D792 D845 N110 S047
LS - A239 C140 C391 J244 N290 N944 R051 U210
NS - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
Crumbling <>
Decayed <>
Ruined <>
Forgotten <>
Local <>
Regional <>
Central <>
Unsecured <>
AEGIS <>
SCC <>
Abandoned Research Complex <>
[Lesser/Standard/Improved/Superior] <> Covert Research Facility
[Limited/Standard/Superior] Sleeper Cache
<> Nebula HS/LS
<> Nebula NS
<> Reservoir
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners