Sep 6, 2020
Dec 24, 2016(9y)
Dec 24, 2026(123d)
Combat
Kills35
Losses81
Efficiency30%
ISK
Destroyed158.78m
Lost12.81b
ISK Eff.1%
Solo
Solo Kills27
Solo Ratio77%
Final Blows31
Points35
Other
NPC Losses14
NPC Loss Ratio17%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
If I were really here, would I willingly let myself explode given the knowledge that a new clone would resume life from a point where I left off?

I'm not so sure...


From https://forums.eveonline.com/t/npc-damage-types/19213

Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) NOS/Neut, Tracking Disruptor
Equilibrium of Mankind Kinetic Kinetic (74%) / Thermal (26%)
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM ECCM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Mordu’s Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal [1] (varies) [1]
Sansha’s Nation EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptor Tracking Computers with or without scripts
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampener Sensor Booster + Targeting range script

Supplemental => Len Kansio

NPC - Weakest Tank
Angel Cartel = Explsosive
Blood Raider = Thermal & EM
Caldari Navy = Kinetic
EoM = Kinetic
Guristas = Kinetic
Mercenary = Mixed
Mordu's Legion = Thermal & Kinetic
Sansha = EM & Thermal
Serpentis = Kinetic & Thermal
The Syndicate = Kinetic & Thermal
Thukker Tribe = Explosive

NPC - Highest Damage
Angel Cartel = Explosive & Kinetic
Blood Raiders = Thermal & EM
EoM = Thermal
Dashboard
Stats

No activity in the last 90d

Last seen Sep 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -