Esdo Escalapeus
Jun 14, 2014
Jan 1, 1970(56y)
Jan 1, 2027(138d)
Combat
Kills5
Losses3
Efficiency63%
ISK
Destroyed481.57m
Lost201.73m
ISK Eff.70%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Esdo Escalapeus
Last Active
Jun 14, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (138 days)
Combat
Kills5
Losses3
Efficiency63%
Danger Ratio100%
ISK
Destroyed481.57m
Lost201.73m
ISK Efficiency70%
Balance+279.84m
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Esdo's Rules for Planetary Interaction
1. Cluster buildings tightly and keep links short to minimize CPU and Power usage.
2. Daisy-chain links through structures where possible to minimize total link length.
3. Route everything through a LaunchPad to avoid overproduction losses.
4. Check ALL routes before exiting the planet view!
5. Build as many processors as needed to match incoming quantities.
6. Build a "factory colony" to house all advanced processing,
7. Do not build Links to the Control Center if you have a LaunchPad.
References:
EVElopedia Planetary Interaction 101
1. Cluster buildings tightly and keep links short to minimize CPU and Power usage.
2. Daisy-chain links through structures where possible to minimize total link length.
3. Route everything through a LaunchPad to avoid overproduction losses.
4. Check ALL routes before exiting the planet view!
5. Build as many processors as needed to match incoming quantities.
6. Build a "factory colony" to house all advanced processing,
7. Do not build Links to the Control Center if you have a LaunchPad.
References:
EVElopedia Planetary Interaction 101
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -