FJones
Aug 11, 2018
Sep 14, 2009(16y)
Sep 14, 2026(99d)
Combat
Kills4
Losses35
Efficiency10%
ISK
Destroyed738.68m
Lost2.48b
ISK Eff.23%
Solo
Solo Kills1
Solo Ratio25%
Final Blows1
Points4
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
FJones
Last Active
Aug 11, 2018
Birthday
Sep 14, 2009 (16 years old)
Next Birthday
Sep 14, 2026 (99 days)
Combat
Kills4
Losses35
Efficiency10%
Danger Ratio100%
ISK
Destroyed738.68m
Lost2.48b
ISK Efficiency23%
Balance-1739342250
Solo
Solo Kills1
Solo Ratio25%
Final Blows1
Points4
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
04:46:33 Combat Warp scramble attempt from you to Genolution Biotech Production
Proof. That you can, in fact, Warp Scram a station...
Public Institute of Trade - Make ISK while AFK!
Its Blink, Just with a C
US Army Laws of Combat: The Short List
--------------------------------------
1. If the enemy is in range, so are you.
2. Smart bombs have bad days too.
3. You cannot trust your leadership.
4. Teamwork is essential, it gives them someone else to shoot at.
5. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
6. If your attack is going well, you have walked into an ambush.
7. Density of fire increases proportionally to the curiousness of the target.
8. If you're short of everything but the enemy, you're in a combat zone.
9. If your ambush is properly set, the enemy won't walk into it.
10. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Proof. That you can, in fact, Warp Scram a station...
Public Institute of Trade - Make ISK while AFK!
Its Blink, Just with a C
US Army Laws of Combat: The Short List
--------------------------------------
1. If the enemy is in range, so are you.
2. Smart bombs have bad days too.
3. You cannot trust your leadership.
4. Teamwork is essential, it gives them someone else to shoot at.
5. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
6. If your attack is going well, you have walked into an ambush.
7. Density of fire increases proportionally to the curiousness of the target.
8. If you're short of everything but the enemy, you're in a combat zone.
9. If your ambush is properly set, the enemy won't walk into it.
10. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -