Sep 10, 2020
Oct 30, 2010(15y)
Oct 30, 2026(155d)
Combat
Kills487
Losses222
Efficiency69%
ISK
Destroyed354.30b
Lost148.05b
ISK Eff.71%
Solo
Solo Kills30
Solo Ratio6%
Final Blows82
Points487
Other
NPC Losses15
NPC Loss Ratio7%
Avg Kills/Day0.09
ActivityInactive
Last Active
Sep 10, 2020
Birthday
Oct 30, 2010 (15 years old)
Next Birthday
Oct 30, 2026 (155 days)
Combat
Kills487
Losses222
Efficiency69%
Danger Ratio93%
ISK
Destroyed354.30b
Lost148.05b
ISK Efficiency71%
Balance+206.26b
Solo
Solo Kills30
Solo Ratio6%
Final Blows82
Points487
Other
NPC Losses15
NPC Loss Ratio7%
Avg Kills/Day0.09
ActivityInactive
No data available
Bio
Eve Rules
#1 No mater what ship you pick, someone will say you picked the wrong ship.
#2 Don't fly a ship you can't afford to lose.
#3 You will lose your ships. Someone will always have more DPS then you.
#4 Don't trust anyone, including your alts.
#5 If you have to ask "Is this a scam?", IT IS A SCAM!"
#6 Don't go AFK in space, you come back to a pod.
#7 This game isn't fair, get use to it now.
#8 Drones are Guard Dogs
#9 Alot of the info is in game, you are going to have to do alot of Reading/Research
#10 If all else fails shoot it.
Concord reaction times:
1.0 — 6\xb11 seconds.
0.9 — 6\xb11 seconds.
0.8 — 7\xb11 seconds.
0.7 — 10\xb11 seconds.
0.6 — 14\xb11 seconds.
0.5 — 19\xb11 seconds.
-1.9 and above: you can enter all space freely
-2.4 and above: you can enter all but 1.0
-2.9 and above: you can enter all but 0.9 and above
-3.4 and above: you can enter all but 0.8 and above
-3.9 and above: you can enter all but 0.7 and above
-4.4 and above: you can enter all but 0.6 and above
-4.5 and below: you cannot enter secure space without being fired upon by the navy/concord
A - Radar - White Noise - Yellow
C - Gravimetric - Spatial Destabilizer - BLUE
G - Magnetometric - Ion Field - Blue-Green
M - Ladar - Phase Inverter - Red
----------------EVE NPC Info----------------
Damage type(s) to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Amarr Navy - EM & Thermal
Ammatar Navy - EM & Thermal
Caldari Navy - Kinetic & Thermal
Gallente Navy - Kinetic & Thermal
Khanid Kingdom - EM & Thermal
Minmatar Navy - Kinetic & Explosive
--------------------------------------------
Main Damage type to deal:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
#1 No mater what ship you pick, someone will say you picked the wrong ship.
#2 Don't fly a ship you can't afford to lose.
#3 You will lose your ships. Someone will always have more DPS then you.
#4 Don't trust anyone, including your alts.
#5 If you have to ask "Is this a scam?", IT IS A SCAM!"
#6 Don't go AFK in space, you come back to a pod.
#7 This game isn't fair, get use to it now.
#8 Drones are Guard Dogs
#9 Alot of the info is in game, you are going to have to do alot of Reading/Research
#10 If all else fails shoot it.
Concord reaction times:
1.0 — 6\xb11 seconds.
0.9 — 6\xb11 seconds.
0.8 — 7\xb11 seconds.
0.7 — 10\xb11 seconds.
0.6 — 14\xb11 seconds.
0.5 — 19\xb11 seconds.
-1.9 and above: you can enter all space freely
-2.4 and above: you can enter all but 1.0
-2.9 and above: you can enter all but 0.9 and above
-3.4 and above: you can enter all but 0.8 and above
-3.9 and above: you can enter all but 0.7 and above
-4.4 and above: you can enter all but 0.6 and above
-4.5 and below: you cannot enter secure space without being fired upon by the navy/concord
A - Radar - White Noise - Yellow
C - Gravimetric - Spatial Destabilizer - BLUE
G - Magnetometric - Ion Field - Blue-Green
M - Ladar - Phase Inverter - Red
----------------EVE NPC Info----------------
Damage type(s) to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Amarr Navy - EM & Thermal
Ammatar Navy - EM & Thermal
Caldari Navy - Kinetic & Thermal
Gallente Navy - Kinetic & Thermal
Khanid Kingdom - EM & Thermal
Minmatar Navy - Kinetic & Explosive
--------------------------------------------
Main Damage type to deal:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Dashboard
Stats
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Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners