IceMan55057
Jul 18, 2015
Jan 1, 1970(56y)
Jan 1, 2027(134d)
Combat
Kills3
Losses12
Efficiency20%
ISK
Destroyed788.54m
Lost10.94b
ISK Eff.7%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
IceMan55057
Last Active
Jul 18, 2015
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (134 days)
Combat
Kills3
Losses12
Efficiency20%
Danger Ratio100%
ISK
Destroyed788.54m
Lost10.94b
ISK Efficiency7%
Balance-10153934796
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
F12
* Damage types from NPCs*
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
The Magic 14 Skills
Spaceship Command - Improves the agility of all ships
CPU Management - Increases the Central Processing Unit (CPU) output of all ships
Power Grid Management - Increases the power grid output of all ships
Capacitor Management - Increases the capacitor capacity of all ships
Capacitor Systems Operation - Improves the recharge speed of your capacitor
Mechanics - Increases structure hit points
Hull Upgrades - Increases armor hit points
Shield Management - Increases shield capacity
Shield Operation - Improves the recharge rate of your shield
Long Range Targeting - Increases the maximum range at which you can lock a target
Signature Analysis - Improves locking speed against targets
Navigation - Increases the velocity of all ships
Evasive Maneuvering - An even larger bonus to ship agility
Warp Drive Operation - Reduces the capacitor need to begin warping
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum</font
Dashboard
Stats
No activity in the last 90d
Last seen Jul 2015
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -