Xar Ledean
Jul 10, 2026
Jan 3, 2007(19y)
Jan 3, 2027(137d)
Combat
Kills71
Losses31
Efficiency70%
ISK
Destroyed173.64b
Lost2.85b
ISK Eff.98%
Solo
Solo Kills1
Solo Ratio1%
Final Blows3
Points76
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityLow
Xar Ledean
Last Active
Jul 10, 2026
Birthday
Jan 3, 2007 (19 years old)
Next Birthday
Jan 3, 2027 (137 days)
Combat
Kills71
Losses31
Efficiency70%
Danger Ratio100%
ISK
Destroyed173.64b
Lost2.85b
ISK Efficiency98%
Balance+170.79b
Solo
Solo Kills1
Solo Ratio1%
Final Blows3
Points76
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityLow
Nothing in the last 7d
Bio
Penalty Bonus
Electrical -EM Resist Capacitor Recharge Time (-50% charge time)
Dark -Turret Optimal and Falloff Range Maximum velocity (+50%)
Exotic -Kinetic Resist Scan Resolution (+50%)
Firestorm -Thermal Resist Armor HP (+50%)
Gamma -Explosive Resist Shield HP (+50%)
--- Damage types to protect against ---
Angel - Kinetic/Thermal/Explosive
Blood - EM/Thermal
Drones - Kinetic, EM, Thermal/Explosive
Guristas - Kinetic/Thermal
Mercenary - Kinetic, EM, Thermal/Explosive
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
--- Damage types to shoot at the enemy ---
Angel - Explosive
Blood - EM/Thermal
Drones - EM
Guristas - Kinetic
Mercenary - Thermal
Mordus - Thermal & Kinetic
Sansha - EM/Thermal
Serpentis - Thermal
Corpum - EM/Thermal
Gist - Explosive
--- Security status: Empire restrictions ---
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
---Concord response time---
SS = Security status of system.
RT1 = Standard concord response time.
RT2 = Concord response time if concord has been spawned elsewhere in the system.
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00
-----------------------------
orca- can dock can use stargates
Freighters-can dock can use stargates
Dreads/carriers/Rorqual can dock cannot use stargates
Motherships/titans cannot dock cannot use stargates
--- Complexes: maximum ship allowed ---
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
C1 C2 C3 C4 C5 C6 High Low Null
C1 H121 C125 O833 M609 L614 S804 N110 J244 Z060
C2 Z647 D382 O477 Y683 N062 R474 B274 A239 E545/C248
C3 V301 I182 N968/ T405 N770 A982 D845 U210 K346
C4 P060 N766 C247 X877 H900 U574
C5 Y790 D364 M267 E175
Electrical -EM Resist Capacitor Recharge Time (-50% charge time)
Dark -Turret Optimal and Falloff Range Maximum velocity (+50%)
Exotic -Kinetic Resist Scan Resolution (+50%)
Firestorm -Thermal Resist Armor HP (+50%)
Gamma -Explosive Resist Shield HP (+50%)
--- Damage types to protect against ---
Angel - Kinetic/Thermal/Explosive
Blood - EM/Thermal
Drones - Kinetic, EM, Thermal/Explosive
Guristas - Kinetic/Thermal
Mercenary - Kinetic, EM, Thermal/Explosive
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
--- Damage types to shoot at the enemy ---
Angel - Explosive
Blood - EM/Thermal
Drones - EM
Guristas - Kinetic
Mercenary - Thermal
Mordus - Thermal & Kinetic
Sansha - EM/Thermal
Serpentis - Thermal
Corpum - EM/Thermal
Gist - Explosive
--- Security status: Empire restrictions ---
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
---Concord response time---
SS = Security status of system.
RT1 = Standard concord response time.
RT2 = Concord response time if concord has been spawned elsewhere in the system.
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00
-----------------------------
orca- can dock can use stargates
Freighters-can dock can use stargates
Dreads/carriers/Rorqual can dock cannot use stargates
Motherships/titans cannot dock cannot use stargates
--- Complexes: maximum ship allowed ---
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
C1 C2 C3 C4 C5 C6 High Low Null
C1 H121 C125 O833 M609 L614 S804 N110 J244 Z060
C2 Z647 D382 O477 Y683 N062 R474 B274 A239 E545/C248
C3 V301 I182 N968/ T405 N770 A982 D845 U210 K346
C4 P060 N766 C247 X877 H900 U574
C5 Y790 D364 M267 E175
Dashboard
Stats
Kills8
Losses0
Efficiency100%
ISK Destroyed2.74b
ISK Lost0
ISK Efficiency100%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor12.63
Active TimezoneEUTZ
Final Blows1
Points13
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Intel Profile
PlaystyleMid Gang (8 kills)
Mid 75% Fleet 25%
Avg Fleet: 12.6
Typically Flies
Top Fleet Partners