SolitariaLupus
May 7, 2016
Jan 1, 1970(56y)
Jan 1, 2027(133d)
Combat
Kills1,142
Losses87
Efficiency93%
ISK
Destroyed212.67b
Lost8.73b
ISK Eff.96%
Solo
Solo Kills7
Solo Ratio1%
Final Blows81
Points1,142
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.06
ActivityInactive
SolitariaLupus
Last Active
May 7, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (133 days)
Combat
Kills1,142
Losses87
Efficiency93%
Danger Ratio100%
ISK
Destroyed212.67b
Lost8.73b
ISK Efficiency96%
Balance+203.95b
Solo
Solo Kills7
Solo Ratio1%
Final Blows81
Points1,142
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.06
ActivityInactive
Nothing in the last 7d
Bio
Die Himmel brannten, die Sterne weinten und unter der Asche der Unendlichkeit...
Hoffnung, verunstaltet und blutend, aber doch noch atmend.
klagelied der Minmatar im Gedenken an die Opfer auf New Eden
ΞνΞ ΘΠLІΠΞ
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should live.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
Hoffnung, verunstaltet und blutend, aber doch noch atmend.
klagelied der Minmatar im Gedenken an die Opfer auf New Eden
ΞνΞ ΘΠLІΠΞ
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should live.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
Dashboard
Stats
No activity in the last 90d
Last seen May 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -