Sorakage
May 6, 2012
Jan 1, 1970(56y)
Jan 1, 2027(205d)
Combat
Kills1,590
Losses24
Efficiency99%
ISK
Destroyed268.38b
Lost3.92b
ISK Eff.99%
Solo
Solo Kills78
Solo Ratio5%
Final Blows349
Points1,590
Other
NPC Losses2
NPC Loss Ratio8%
Avg Kills/Day0.08
ActivityInactive
Sorakage
Last Active
May 6, 2012
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (205 days)
Combat
Kills1,590
Losses24
Efficiency99%
Danger Ratio92%
ISK
Destroyed268.38b
Lost3.92b
ISK Efficiency99%
Balance+264.46b
Solo
Solo Kills78
Solo Ratio5%
Final Blows349
Points1,590
Other
NPC Losses2
NPC Loss Ratio8%
Avg Kills/Day0.08
ActivityInactive
No data available
Bio
The words of an Achura Stargazer Elder:
Reality is a momentary dream, but a dream is reality for an eternity.
Peace is a time of cheating between two times of fighting.
The truth is rarely pure and never simple.
The difference between genius and stupidity is that genius has its limits.
Life is a sexually transmitted disease and the mortality rate is one hundred percent.
Glory is fleeting , but obscurity is forever.
Roll the dice, never look back and never think twice.
In a world without fences and walls, who needs Gates and Windows?
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him.
Reality is a momentary dream, but a dream is reality for an eternity.
Peace is a time of cheating between two times of fighting.
The truth is rarely pure and never simple.
The difference between genius and stupidity is that genius has its limits.
Life is a sexually transmitted disease and the mortality rate is one hundred percent.
Glory is fleeting , but obscurity is forever.
Roll the dice, never look back and never think twice.
In a world without fences and walls, who needs Gates and Windows?
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -