Sorakage
May 6, 2012
Jan 1, 1970(56y)
Jan 1, 2027(159d)
Combat
Kills1,590
Losses24
Efficiency99%
ISK
Destroyed268.38b
Lost3.92b
ISK Eff.99%
Solo
Solo Kills78
Solo Ratio5%
Final Blows349
Points1,590
Other
NPC Losses2
NPC Loss Ratio8%
Avg Kills/Day0.08
ActivityInactive
Sorakage
Last Active
May 6, 2012
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (159 days)
Combat
Kills1,590
Losses24
Efficiency99%
Danger Ratio92%
ISK
Destroyed268.38b
Lost3.92b
ISK Efficiency99%
Balance+264.46b
Solo
Solo Kills78
Solo Ratio5%
Final Blows349
Points1,590
Other
NPC Losses2
NPC Loss Ratio8%
Avg Kills/Day0.08
ActivityInactive
Nothing in the last 7d
Bio
The words of an Achura Stargazer Elder:
Reality is a momentary dream, but a dream is reality for an eternity.
Peace is a time of cheating between two times of fighting.
The truth is rarely pure and never simple.
The difference between genius and stupidity is that genius has its limits.
Life is a sexually transmitted disease and the mortality rate is one hundred percent.
Glory is fleeting , but obscurity is forever.
Roll the dice, never look back and never think twice.
In a world without fences and walls, who needs Gates and Windows?
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him.
Reality is a momentary dream, but a dream is reality for an eternity.
Peace is a time of cheating between two times of fighting.
The truth is rarely pure and never simple.
The difference between genius and stupidity is that genius has its limits.
Life is a sexually transmitted disease and the mortality rate is one hundred percent.
Glory is fleeting , but obscurity is forever.
Roll the dice, never look back and never think twice.
In a world without fences and walls, who needs Gates and Windows?
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him.
Dashboard
Stats
No activity in the last 90d
Last seen May 2012
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -