Darin Raltin
Oct 10, 2020
Nov 9, 2007(18y)
Nov 9, 2026(163d)
Combat
Kills404
Losses150
Efficiency73%
ISK
Destroyed83.67b
Lost24.68b
ISK Eff.77%
Solo
Solo Kills84
Solo Ratio21%
Final Blows135
Points404
Other
NPC Losses26
NPC Loss Ratio17%
Avg Kills/Day0.06
ActivityInactive
Darin Raltin
Last Active
Oct 10, 2020
Birthday
Nov 9, 2007 (18 years old)
Next Birthday
Nov 9, 2026 (163 days)
Combat
Kills404
Losses150
Efficiency73%
Danger Ratio83%
ISK
Destroyed83.67b
Lost24.68b
ISK Efficiency77%
Balance+58.99b
Solo
Solo Kills84
Solo Ratio21%
Final Blows135
Points404
Other
NPC Losses26
NPC Loss Ratio17%
Avg Kills/Day0.06
ActivityInactive
No data available
Bio
Rule of 6 - The center node in a full cluster of 6 will be either 1) empty or 2) contain a defensive subsystem. If it contains a subsystem than the system core is one of the six surrounding nodes.
(Far) Corner Tendency - The corners of the hack contain white nodes. By the nature of the maze, the far one has a higher liklihood of containing the system core.
Rule of 8 - "Before 8 it is bait". The system core is always at least 8 grid spaces away from the starting point. If no such space exists, the system core could be anywhere.
(Far) Corner Tendency - The corners of the hack contain white nodes. By the nature of the maze, the far one has a higher liklihood of containing the system core.
Rule of 8 - "Before 8 it is bait". The system core is always at least 8 grid spaces away from the starting point. If no such space exists, the system core could be anywhere.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Groups Flown With
Top Fleet Partners