Apr 18, 2018
Jan 1, 1970(56y)
Jan 1, 2027(133d)
Combat
Kills2
Losses43
Efficiency4%
ISK
Destroyed47.5k
Lost3.31b
ISK Eff.0%
Solo
Solo Kills2
Solo Ratio100%
Final Blows2
Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
The probability of invention success is dependent on the following:

•Factional Encryption Methods skill level
◦0.01 multiplier per level up to 0.05 (E)
•Skill level in the appropriate scientific fields (eg. mechanical engineering)
◦0.02 multiplier per skill level up to 0.2 (F)
•Metalevel of the optional base item
◦Modifies the scientific field modifier by a factor of 5/(5 - metalevel) = (I)
◦Metalevel 0 (Unnamed Tech I items) does not improve invention probability. (I = 1)
◦Metalevel 4 items give the greatest benefit (I = 5)
◦Metalevel 5 and greater (Tech II and storyline) cannot be used.
•Item Being Researched (Base)
◦Modules and Ammo have a base probability of 40%
◦Frigates, destroyers, Skiff, freighters have a base probability of 30%
◦Cruisers, industrials, Mackinaw have a base probability of 25%
◦Battlecruisers, battleships, Hulk have a base probability of 20%
•Decryptor modifier
◦See above for probability multipli
Dashboard
Stats

No activity in the last 90d

Last seen Apr 2018

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -