siLenT aTk
Aug 31, 2016
Jan 1, 1970(56y)
Jan 1, 2027(205d)
Combat
Kills0
Losses14
Efficiency0%
ISK
Destroyed0
Lost3.87b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio7%
Avg Kills/Day0.00
ActivityInactive
siLenT aTk
Last Active
Aug 31, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (205 days)
Combat
Kills0
Losses14
Efficiency0%
Danger Ratio93%
ISK
Destroyed0
Lost3.87b
ISK Efficiency0%
Balance-3872212539
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio7%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Murphy's Laws of Combat
1. Anything that can go wrong, will go wrong.
2. You are not a superman.
3. Don’t look conspicuous - it draws fire. (That’s why Aircraft Carriers are called "Bomb Magnets")
4. When in doubt, empty your magazine.
5. If it’s stupid but works, it’s not stupid.
6. Never share a foxhole with anyone braver than you are.
7. Never forget that your weapon was built by the lowest bidder.
8. If your attack is going really well, it’s an ambush.
9. No plan survives the first contact intact.
10. All five second grenade fuses will burn down in three seconds.
11. Try to look unimportant, because the bad guys may be low on ammo.
12. If you are forward of your position, the artillery will fall short.
13. The enemy diversion you are ignoring is the main attack.
14. The important things are always simple.
15. The Simple things are always important.
1. Anything that can go wrong, will go wrong.
2. You are not a superman.
3. Don’t look conspicuous - it draws fire. (That’s why Aircraft Carriers are called "Bomb Magnets")
4. When in doubt, empty your magazine.
5. If it’s stupid but works, it’s not stupid.
6. Never share a foxhole with anyone braver than you are.
7. Never forget that your weapon was built by the lowest bidder.
8. If your attack is going really well, it’s an ambush.
9. No plan survives the first contact intact.
10. All five second grenade fuses will burn down in three seconds.
11. Try to look unimportant, because the bad guys may be low on ammo.
12. If you are forward of your position, the artillery will fall short.
13. The enemy diversion you are ignoring is the main attack.
14. The important things are always simple.
15. The Simple things are always important.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -