Snyder Aringdon
Nov 4, 2018
Mar 2, 2008(18y)
Mar 2, 2027(216d)
Combat
Kills356
Losses59
Efficiency86%
ISK
Destroyed105.99b
Lost3.69b
ISK Eff.97%
Solo
Solo Kills1
Solo Ratio0%
Final Blows19
Points356
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.05
ActivityInactive
Snyder Aringdon
Last Active
Nov 4, 2018
Birthday
Mar 2, 2008 (18 years old)
Next Birthday
Mar 2, 2027 (216 days)
Combat
Kills356
Losses59
Efficiency86%
Danger Ratio100%
ISK
Destroyed105.99b
Lost3.69b
ISK Efficiency97%
Balance+102.30b
Solo
Solo Kills1
Solo Ratio0%
Final Blows19
Points356
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.05
ActivityInactive
Nothing in the last 7d
Bio
Survival techniques for "Wormholes":
1. Know your holes (they dont like it when you enter the wrong one)
2. Bookmark your holes (in case you need quick access at a later date)
3. Have protection (you never know who's come in the hole before you)
4. Report to your corp mates if you see anyone you dont know in the hole!
5. Brag to your corp mates when you probe a new hole (they will be impressed)
6. Never leave anything behind in the hole (if you do never admit to it)
7. Pass on a good hole to your corp mates (so they can use it too)
8. Remain active in the hole (falling asleep can get you killed)
9. Its always nice to be the first to probe a hole!
10. Have an exit strategy in case your hole turns bad!
AND REMEMBER GUYS: WHEN IT COMES TO PROBING, IT'S SKILLS - NOT SIZE - THAT MATTERS!
** Targeting systems **
Minmatar - Ladar = Phase Inverter
Caldari- Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Amarr - Radar = White Noise
*** Damage types to use ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
1. Know your holes (they dont like it when you enter the wrong one)
2. Bookmark your holes (in case you need quick access at a later date)
3. Have protection (you never know who's come in the hole before you)
4. Report to your corp mates if you see anyone you dont know in the hole!
5. Brag to your corp mates when you probe a new hole (they will be impressed)
6. Never leave anything behind in the hole (if you do never admit to it)
7. Pass on a good hole to your corp mates (so they can use it too)
8. Remain active in the hole (falling asleep can get you killed)
9. Its always nice to be the first to probe a hole!
10. Have an exit strategy in case your hole turns bad!
AND REMEMBER GUYS: WHEN IT COMES TO PROBING, IT'S SKILLS - NOT SIZE - THAT MATTERS!
** Targeting systems **
Minmatar - Ladar = Phase Inverter
Caldari- Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Amarr - Radar = White Noise
*** Damage types to use ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Dashboard
Stats
No activity in the last 90d
Last seen Nov 2018
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -