Jun 10, 2020
Aug 10, 2010(15y)
Aug 10, 2026(71d)
Combat
Kills1,756
Losses257
Efficiency87%
ISK
Destroyed427.47b
Lost47.17b
ISK Eff.90%
Solo
Solo Kills183
Solo Ratio10%
Final Blows439
Points1,756
Other
NPC Losses25
NPC Loss Ratio10%
Avg Kills/Day0.30
ActivityInactive
Last Active
Jun 10, 2020
Birthday
Aug 10, 2010 (15 years old)
Next Birthday
Aug 10, 2026 (71 days)
Combat
Kills1,756
Losses257
Efficiency87%
Danger Ratio90%
ISK
Destroyed427.47b
Lost47.17b
ISK Efficiency90%
Balance+380.31b
Solo
Solo Kills183
Solo Ratio10%
Final Blows439
Points1,756
Other
NPC Losses25
NPC Loss Ratio10%
Avg Kills/Day0.30
ActivityInactive
No data available
Bio
Bless my corp and ally father, for they have sinned.
They have slain the innocent.
They have robbed blind the trustworthy and gullible.
They have committed treason against those who trusted them.
They have sown seeds of mistrust among friends and allies.
They are anarchy, chaos and hatred.
Many a dark deed they have committed, seen and forseen.
Bless them my father, for they are worthy sinners.
For they are Sinister
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
They have slain the innocent.
They have robbed blind the trustworthy and gullible.
They have committed treason against those who trusted them.
They have sown seeds of mistrust among friends and allies.
They are anarchy, chaos and hatred.
Many a dark deed they have committed, seen and forseen.
Bless them my father, for they are worthy sinners.
For they are Sinister
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -