Nov 22, 2017
Oct 29, 2007(18y)
Oct 29, 2026(55d)
Combat
Kills155
Losses30
Efficiency84%
ISK
Destroyed442.97b
Lost12.61b
ISK Eff.97%
Solo
Solo Kills3
Solo Ratio2%
Final Blows12
Combat Points155
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityInactive
Nothing in the last 7d
Bio
Amarr, losing stations and systems to their former slaves get desperate. They put the call out: they'll take anyone. They get more than they bargained for.
A barbarian horde of brigands, pirates, idiots and monsters signs up. Before the Amarr high command can understand what's happened, this horde grows to the biggest fleet in the faction war.
It quickly becomes clear that they've made a mistake. Within days, the upstarts nearly spark an Amarrian civil war. These heretics care nothing for the tenets of the Empire, they fly only for themselves and what's worse they fly Minmatar ships.
Now the leadership of the 24th fleet is surveying the damage wrought. Yes, Amarr is taking back systems, but at what cost? What cultural cost?
































































































































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Dashboard
Stats

No activity in the last 90d

Last seen Nov 2017

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -