JonJon0117
Jun 5, 2016
May 23, 2009(16y)
May 23, 2026(34d)
Combat
Kills2
Losses80
Efficiency2%
ISK
Destroyed697.30m
Lost73.19b
ISK Eff.1%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
JonJon0117
Last Active
Jun 5, 2016
Birthday
May 23, 2009 (16 years old)
Next Birthday
May 23, 2026 (34 days)
Combat
Kills2
Losses80
Efficiency2%
Danger Ratio100%
ISK
Destroyed697.30m
Lost73.19b
ISK Efficiency1%
Balance-72494339281
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
You will not know me for nothing other then im something.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. For diplomatic solutions: press F-1
10. If all else fails - get revenge!
a little helpfull info for you it may save you a little time and effort
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
Complexes: maxiumum ship allowed-
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. For diplomatic solutions: press F-1
10. If all else fails - get revenge!
a little helpfull info for you it may save you a little time and effort
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
Complexes: maxiumum ship allowed-
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -