Mar 25, 2019
Jun 8, 2008(18y)
Jun 8, 2027(315d)
Combat
Kills53
Losses46
Efficiency54%
ISK
Destroyed6.00b
Lost2.00b
ISK Eff.75%
Solo
Solo Kills3
Solo Ratio6%
Final Blows9
Points53
Other
NPC Losses3
NPC Loss Ratio7%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio

resistance + hp = EHP (best for buffer tanking)
resistance + Active reps = unkillable as long as your cap lasts and reps are greater then incomming damage (active tanking)
Speed + minimal sig = not taking damage by moving too fast (sig tanking)


A wise man once said that 'flying Minmatar is like riding an armchair down a flight of stairs firing an uzi.'
He's quite correct. Except that he forgot to entail that said armchair must be covered in rust, preferably have a sail or two, and most importantly; one uzi is nowhere near sufficient. Gonna need 5 or 6. Just strap 'em on with belts of ammunition, if they fall off, fuck it.


Minmatar noob rifter fleets: More persistant then cockroaches

Today a noob
Tomorrow your worst nightmare
Dashboard
Stats

No activity in the last 90d

Last seen Mar 2019

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -