Major Regnineurg — legacy portraitMajor Regnineurg
5.00
May 1, 2020
Jan 1, 1970(56y)
Jan 1, 2027(156d)
Combat
Kills12
Losses17
Efficiency41%
ISK
Destroyed937.84m
Lost11.16b
ISK Eff.8%
Solo
Solo Kills0
Solo Ratio0%
Final Blows4
Points12
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)

** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

** Main Damage type to shoot at the enemy **
EM - Blood, Rouge Drones, Sansha
Thermal - Amarr, Gallente, Khanid, Mercenaries, Minmatar, Serpentis, Thukker
Kinetic - Caldari, EoM, Guristas, Mordu's
Explosive - Angel

** Damage types to tank against ***
Amarr - EM, Therm
Angel - Explo, Kin, Therm, EM
Blood - EM, Therm
Caldari - Kin, Therm
EoM - Kin, Therm
Gallente - Therm, Kin
Guristas - Kin, Therm
Khanid - EM, Therm
Merc's - EM, Therm, Kin, Explo
Minmatar - Explo, Therm, Kin, EM
Mordu's - Therm, Kin
Rouge Drones - Kin, Therm, Explo, EM
Sansha's - EM, Therm
Serpentis - Therm, Kin
Thukker - Explo, Therm

L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237


High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142

Class 1 = Hideaway or Drone Cluster
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde

CONCORD Response Time
1.0 = ca. 2 sec
0.9 = ca. 5,6 sec
0.8 = ca. 9,2 sec
0.7 = ca. 12,8 sec
0.6 = ca. 16,4 sec
0.5 = ca. 20 sec

Multi-modules penalty:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect

Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Dashboard
Stats

No activity in the last 90d

Last seen May 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -