Aug 11, 2019
Apr 23, 2007(19y)
Apr 23, 2027(267d)
Combat
Kills61
Losses82
Efficiency43%
ISK
Destroyed33.94b
Lost11.43b
ISK Eff.75%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points61
Other
NPC Losses11
NPC Loss Ratio13%
Avg Kills/Day0.01
ActivityInactive
Last Active
Aug 11, 2019
Birthday
Apr 23, 2007 (19 years old)
Next Birthday
Apr 23, 2027 (267 days)
Combat
Kills61
Losses82
Efficiency43%
Danger Ratio87%
ISK
Destroyed33.94b
Lost11.43b
ISK Efficiency75%
Balance+22.51b
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points61
Other
NPC Losses11
NPC Loss Ratio13%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Loyalty, Discipline, Dedication
//ENG
//FR
Rule 1: The Griefers Rule : EVE is only a game.
Rule 2: Your ship is not your character.
Rule 3: Never fly what you cant afford to lose.
Rule 4: Always have a backup ship.
Rule 5: Learn something new every day.
Rule 6: Always have strategic jump clones.
Rule 7: Bookmark the wormhole once you get inside
Rule 8: Its better to be corrected than wrong.
Rule 9: Keep your training queue full. 24hrs+ is there for a reason.
Rule 10: Fly frosty! Revenge only kills you and your friends. Again.
Rule 11: The PvP Rule: Never engage the enemy on their terms. Make them come to you.
Rule 12: The Other PvP Rule: If it looks like a trap, then its a f'kin trap!
Rule 13: Don't Smack Talk in Local: Even bona fide pirates think it's rude.
Rule 14: Dying makes no difference. Its what you do before you die that makes a difference.
(/edit): Rule 12: It's always a trap.
Damage to deal
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Thermal/Kinetic
Serpentis - Thermal/Kinetic
Rouge Drones - EM/Thermal
Sansha's Nation - EM/Thermal
Mordu's Legion - EM/Kinetic
Caldari State - Thermal/Kinetic
Amarr Empire - EM/Thermal
Gallente Federation - Kinetic/Thermal
Minmatar Republic - Explosive/Kinetic
Concord - Kinetic/Thermal
Triglavian Collective - Explosive/Ther
//ENG
//FR
Rule 1: The Griefers Rule : EVE is only a game.
Rule 2: Your ship is not your character.
Rule 3: Never fly what you cant afford to lose.
Rule 4: Always have a backup ship.
Rule 5: Learn something new every day.
Rule 6: Always have strategic jump clones.
Rule 7: Bookmark the wormhole once you get inside
Rule 8: Its better to be corrected than wrong.
Rule 9: Keep your training queue full. 24hrs+ is there for a reason.
Rule 10: Fly frosty! Revenge only kills you and your friends. Again.
Rule 11: The PvP Rule: Never engage the enemy on their terms. Make them come to you.
Rule 12: The Other PvP Rule: If it looks like a trap, then its a f'kin trap!
Rule 13: Don't Smack Talk in Local: Even bona fide pirates think it's rude.
Rule 14: Dying makes no difference. Its what you do before you die that makes a difference.
(/edit): Rule 12: It's always a trap.
Damage to deal
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Thermal/Kinetic
Serpentis - Thermal/Kinetic
Rouge Drones - EM/Thermal
Sansha's Nation - EM/Thermal
Mordu's Legion - EM/Kinetic
Caldari State - Thermal/Kinetic
Amarr Empire - EM/Thermal
Gallente Federation - Kinetic/Thermal
Minmatar Republic - Explosive/Kinetic
Concord - Kinetic/Thermal
Triglavian Collective - Explosive/Ther
Dashboard
Stats
No activity in the last 90d
Last seen Aug 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -