Seolfor
Apr 23, 2020
Jan 1, 1970(56y)
Jan 1, 2027(130d)
Combat
Kills403
Losses159
Efficiency72%
ISK
Destroyed153.01b
Lost20.98b
ISK Eff.88%
Solo
Solo Kills12
Solo Ratio3%
Final Blows30
Points403
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityInactive
Seolfor
Last Active
Apr 23, 2020
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (130 days)
Combat
Kills403
Losses159
Efficiency72%
Danger Ratio100%
ISK
Destroyed153.01b
Lost20.98b
ISK Efficiency88%
Balance+132.02b
Solo
Solo Kills12
Solo Ratio3%
Final Blows30
Points403
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityInactive
Nothing in the last 7d
Bio
Empire travel restrictions
<= -2.0 in 1.0 systems
<= -2.5 in 0.9 ''
<= -3.0 in 0.8 ''
<= -3.5 in 0.7 ''
<= -4.0 in 0.6 ''
<= -4.5 in 0.5 ''
If your security status is <= -5.0, you are a kill-on-sight target to other players as well (including podding), in all levels of space. Regardless of security status, if your faction standing is <= -5.0, that faction's navy will attack you anywhere in its sovereign space.
14.413 au = 2.147.483.647 km Max Scanner Range
Unrated Faction CSites hierarchy:
[High] Hideout -> Lookout -> Watch -> Vigil (these escalate INTO Highsec) ->
[Low] Prov Outpost -> Outpost -> Minor Annex -> Annex [Needs Gold Tag] (these MAY escalate into NULL) ->
[Null] Base -> Fortress -> Complex -> Prov HQ -> Fleet Staging Point
Anomalies:
Hideaway - Burrow - Refuge - Den*
Yard - Rally Point - Port - Hub*
Haven - Sanctum
* [L1 - Hidden, L2 - Forsaken, L3 - Forlorn]
<= -2.0 in 1.0 systems
<= -2.5 in 0.9 ''
<= -3.0 in 0.8 ''
<= -3.5 in 0.7 ''
<= -4.0 in 0.6 ''
<= -4.5 in 0.5 ''
If your security status is <= -5.0, you are a kill-on-sight target to other players as well (including podding), in all levels of space. Regardless of security status, if your faction standing is <= -5.0, that faction's navy will attack you anywhere in its sovereign space.
14.413 au = 2.147.483.647 km Max Scanner Range
Unrated Faction CSites hierarchy:
[High] Hideout -> Lookout -> Watch -> Vigil (these escalate INTO Highsec) ->
[Low] Prov Outpost -> Outpost -> Minor Annex -> Annex [Needs Gold Tag] (these MAY escalate into NULL) ->
[Null] Base -> Fortress -> Complex -> Prov HQ -> Fleet Staging Point
Anomalies:
Hideaway - Burrow - Refuge - Den*
Yard - Rally Point - Port - Hub*
Haven - Sanctum
* [L1 - Hidden, L2 - Forsaken, L3 - Forlorn]
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -