Oct 23, 2010
Jan 31, 1969(57y)
Jan 31, 2027(238d)
Combat
Kills312
Losses13
Efficiency96%
ISK
Destroyed72.55b
Lost1.40b
ISK Eff.98%
Solo
Solo Kills8
Solo Ratio3%
Final Blows61
Points312
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio

*** Damage types (Hardeners) ***

Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

*** Damage types to use ***

Angel: EM (shields) Explosive (Armor), or
thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal
/ Kinetic all
round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explosives (Kinetic / Thermal)
Khanid: EM (shields) Explosive (Armor)
Zazzmatazz: EM (shield) Explosive (Armor)
Rogue Pirate: EM (shield) Explosive (Armor)
Odamian: EM (shield) Explosive (Armor)

*** Mission types ***

Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

*** Complexes ***

1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

*** Security ratings ***

• -1.9 or better can enter any system
• -2.0 or worse cannot enter 1.0 systems
• -2.5 or worse cannot enter 0.9 systems
• -3.0 or worse cannot enter 0.8 systems
• -3.5 or worse cannot enter 0.7 systems
• -4.0 or worse cannot enter 0.6 systems
• -4.5 or worse cannot enter 0.5 systems
• -5.0 or worse are considered outlaws.

*** Racial Jamming ***

Amarr - Radar - White Noise
Caldari - Gravimetric - Spatial Destabilizer
Gallente - Magnetometric - Ion Field
Minmatar - Ladar Phase - Inversion
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -