Jun 13, 2020
Sep 9, 2009(16y)
Sep 9, 2026(36d)
Combat
Kills5
Losses30
Efficiency14%
ISK
Destroyed226.82m
Lost1.17b
ISK Eff.16%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points5
Other
NPC Losses16
NPC Loss Ratio53%
Avg Kills/Day0.00
ActivityInactive
Last Active
Jun 13, 2020
Birthday
Sep 9, 2009 (16 years old)
Next Birthday
Sep 9, 2026 (36 days)
Combat
Kills5
Losses30
Efficiency14%
Danger Ratio47%
ISK
Destroyed226.82m
Lost1.17b
ISK Efficiency16%
Balance-939020896
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points5
Other
NPC Losses16
NPC Loss Ratio53%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Concord Response Times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
DED Sights
CL 1 Hideaway or Cluster ( Easiest )
Cl 2 Burrow or Collection
CL 3 Refuge or Assembly
CL 4 Den or Gathering
CL 5 Yard or Surveillance
CL 6 Rally Point or Menagerie
CL 7 Port or Herd
Cl 8 Hub or Squad
CL 9 Haven or Patrol
CL 10 Sanctum or Horde ( Hardest )
LVL 1 Faction name + Class ( Easiest )
LVL 2 Faction name + Hidden + Class
LVL 3 FN + Forsaken + Class
LVL 4 FN + Forlorn + Class ( Hardest )
Damage Types
Thermal / EM = Blood Raiders, Sansha
Kinetic / Thermal = Guristas
Explosive / Kinetic = Angel Cartel
EM / Explosive = Rogue Drones
Explosive / Thermal = Serpentis
Blood Raiders: EM / Thermal (use EM-focused lasers or missiles)
Sansha Nation: EM / Thermal
Guristas: Kinetic / Thermal (best with kinetic missiles or hybrid ammo)
Angel Cartel: Explosive / Kinetic (ideal for projectile ammo)
Serpentis: Thermal / Explosive (blasters or missiles work well)
Rogue Drones: EM / Explosive (use EM drones or missiles)
o7
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
DED Sights
CL 1 Hideaway or Cluster ( Easiest )
Cl 2 Burrow or Collection
CL 3 Refuge or Assembly
CL 4 Den or Gathering
CL 5 Yard or Surveillance
CL 6 Rally Point or Menagerie
CL 7 Port or Herd
Cl 8 Hub or Squad
CL 9 Haven or Patrol
CL 10 Sanctum or Horde ( Hardest )
LVL 1 Faction name + Class ( Easiest )
LVL 2 Faction name + Hidden + Class
LVL 3 FN + Forsaken + Class
LVL 4 FN + Forlorn + Class ( Hardest )
Damage Types
Thermal / EM = Blood Raiders, Sansha
Kinetic / Thermal = Guristas
Explosive / Kinetic = Angel Cartel
EM / Explosive = Rogue Drones
Explosive / Thermal = Serpentis
Blood Raiders: EM / Thermal (use EM-focused lasers or missiles)
Sansha Nation: EM / Thermal
Guristas: Kinetic / Thermal (best with kinetic missiles or hybrid ammo)
Angel Cartel: Explosive / Kinetic (ideal for projectile ammo)
Serpentis: Thermal / Explosive (blasters or missiles work well)
Rogue Drones: EM / Explosive (use EM drones or missiles)
o7
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners