rektumfreser
Apr 12, 2015
Jan 1, 1970(56y)
Jan 1, 2027(212d)
Combat
Kills768
Losses232
Efficiency77%
ISK
Destroyed61.13b
Lost18.44b
ISK Eff.77%
Solo
Solo Kills127
Solo Ratio17%
Final Blows307
Points768
Other
NPC Losses24
NPC Loss Ratio10%
Avg Kills/Day0.04
ActivityInactive
rektumfreser
Last Active
Apr 12, 2015
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (212 days)
Combat
Kills768
Losses232
Efficiency77%
Danger Ratio90%
ISK
Destroyed61.13b
Lost18.44b
ISK Efficiency77%
Balance+42.69b
Solo
Solo Kills127
Solo Ratio17%
Final Blows307
Points768
Other
NPC Losses24
NPC Loss Ratio10%
Avg Kills/Day0.04
ActivityInactive
No data available
Bio
This is a fighter for the Gallente Federation. It is protecting the assets of the Gallente Federation and may attack anyone it perceives as a threat or easy pickings. Threat level: May tickle
http://youtu.be/6YTzfXtIE3U
http://youtu.be/fTBjmlSDjb0
--Rules to live by in Eve--
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
http://youtu.be/6YTzfXtIE3U
http://youtu.be/fTBjmlSDjb0
--Rules to live by in Eve--
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -