Commander IceQ
Apr 14, 2026
Feb 2, 2008(18y)
Feb 2, 2027(124d)
Combat
Kills613
Losses86
Efficiency88%
ISK
Destroyed1.53t
Lost19.91b
ISK Eff.99%
Solo
Solo Kills26
Solo Ratio4%
Final Blows81
Combat Points434
Other
NPC Losses14
NPC Loss Ratio16%
Avg Kills/Day0.09
ActivityInactive
Commander IceQ
Last Active
Apr 14, 2026
Birthday
Feb 2, 2008 (18 years old)
Next Birthday
Feb 2, 2027 (124 days)
Combat
Kills613
Losses86
Efficiency88%
Danger Ratio84%
ISK
Destroyed1.53t
Lost19.91b
ISK Efficiency99%
Balance+1.51t
Solo
Solo Kills26
Solo Ratio4%
Final Blows81
Combat Points434
Other
NPC Losses14
NPC Loss Ratio16%
Avg Kills/Day0.09
ActivityInactive
Nothing in the last 7d
Bio
Sensor Types & Jammers:
RADAR : Amarr, Blood Raider, Sansha
Gravimetric : Caldari, Guristas
LADAR : Minmatar, Angel Cartel
Magnetometric : Gallente, ORE, Serpentis
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Ulviirala Vauryndar > The guide to EVE:
Step 1) Trust noone in local. Not even your own alt...
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21:24:22 Combat 13643 to Ostingele Tectum - 1400mm Howitzer Artillery II - Penetrates
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[21:19:18] sixtysix Panda > Minmitar ships cant be blown up, they just get smaller..
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Rules to Hunt Criminals and Suspects:
1. If it moves, and its Red shoot it!
2. If it doesn't move, and its Red, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It!!
4. There is no such thing as Overkill.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it is not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it, and call for back-up.
9. If all else fails - Revenge is best served cold.
RADAR : Amarr, Blood Raider, Sansha
Gravimetric : Caldari, Guristas
LADAR : Minmatar, Angel Cartel
Magnetometric : Gallente, ORE, Serpentis
-
Ulviirala Vauryndar > The guide to EVE:
Step 1) Trust noone in local. Not even your own alt...
-
21:24:22 Combat 13643 to Ostingele Tectum - 1400mm Howitzer Artillery II - Penetrates
-
[21:19:18] sixtysix Panda > Minmitar ships cant be blown up, they just get smaller..
-
Rules to Hunt Criminals and Suspects:
1. If it moves, and its Red shoot it!
2. If it doesn't move, and its Red, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It!!
4. There is no such thing as Overkill.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it is not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it, and call for back-up.
9. If all else fails - Revenge is best served cold.
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2026
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -