May 12, 2018
Jan 1, 1970(56y)
Jan 1, 2027(140d)
Combat
Kills159
Losses138
Efficiency54%
ISK
Destroyed83.72b
Lost26.91b
ISK Eff.76%
Solo
Solo Kills15
Solo Ratio9%
Final Blows31
Points159
Other
NPC Losses11
NPC Loss Ratio8%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
---------|^^^^^^^^^^^^^^^^^^\||___,
---------|........................................||||'""|""\__,_
---------|_____________l|||__|__|___|*____|_|
-----------|(@)(@)""""""**|(@)(@)****|(@)"
----Damage to do (Damage to Resist)-----
Angel --- Explosive (Kine/Exp)
Amarr --- Thermal (EM/Therm)
Blood Raiders --- EM (Em/Therm)
Caldari --- Thermal (Kine/Therm)
CONCORD --- Thermal (All)
Gallente --- Thermal (Kine/Therm)
Guristas --- Kinetic (Kine/Therm)
Khanid --- Thermal (EM/Therm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Therm/Kine)
Mordus --- Kinetic (Kine/Therm)
Odamian --- All (Kine/Therm)
Drones --- EM (All)
Rogue Pirates --- All (EM/Exp/Kine)
Sansha --- EM (EM/Therm)
Serpentis --- Thermal (Kine/Therm)
Zazzmatazz --- Thermal (All)

Stacking Effectiveness:
1st mod: c(1) = 100,00% effect
2nd mod: c(2) = 86,91% effecti
3rd mod: c(3) = 57,06% effect
4th mod: c(4) = 28,30% effect
5th mod: c(5) = 10,60% effect
6th mod: c(6) = 3.00% effect

How quickly will Concord Arrive?
0.5: Roughly 19 seconds unpulled - 24 seconds pulled
0.6: Roughly 14 seconds - 19 seconds pulled
0.7: Roughly 10 seconds - 15 seconds pulled
0.8: Roughly 7 seconds - 12 seconds pulled
0.9: Roughly 6 seconds - 11 seconds pulled
1.0: Roughly 6 seconds - 11 seconds pulled
Dashboard
Stats

No activity in the last 90d

Last seen May 2018

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -