Peter Starstone
27d ago
Oct 14, 2008(17y)
Oct 14, 2026(98d)
Combat
Kills83
Losses87
Efficiency49%
ISK
Destroyed54.07b
Lost46.30b
ISK Eff.54%
Solo
Solo Kills27
Solo Ratio33%
Final Blows37
Points83
Other
NPC Losses18
NPC Loss Ratio21%
Avg Kills/Day0.01
ActivityLow
Peter Starstone
Last Active
27d ago
Birthday
Oct 14, 2008 (17 years old)
Next Birthday
Oct 14, 2026 (98 days)
Combat
Kills83
Losses87
Efficiency49%
Danger Ratio79%
ISK
Destroyed54.07b
Lost46.30b
ISK Efficiency54%
Balance+7.77b
Solo
Solo Kills27
Solo Ratio33%
Final Blows37
Points83
Other
NPC Losses18
NPC Loss Ratio21%
Avg Kills/Day0.01
ActivityLow
No data available
Bio
I document structural inconsistencies in EVE Online mechanics that favor passive nullsec dominance over operational logic:
– Skyhooks retain Shield Damage Limit (SDL), regenerate under fire, and drop target after repair timers — despite being smaller than Fortizars and offering no docking.
– Medium structures (Athanor, Astrahus) lost SDL, exposing highsec owners to wardec griefing with no viable defense.
– Reinforce and reset mechanics are inconsistent: structures can "escape" through system behavior while still under attack.
– The system promotes passive asset protection for large alliances instead of enabling active conflict and sabotage.
I don’t design alternatives — CCP just needs to apply its own logic consistently.
After so much time spent in EVE Online, I regret to say the game is no longer what it once was.
Forum EVE: emotional reactivity = cognitive disqualification. No further dialogue warranted.
To CCP Games — A Farewell Letter from a Player of 17 Years
I stood by you for 17 years. I believed in EVE not just as a game, but as a system — a space where loyalty, strategy, and consequence mattered. But today, I walk away. Not because EVE changed. I leave because you betrayed it.
You abandoned player loyalty. You created a synthetic CSM that no longer represents the community — just a convenient echo chamber for your decisions. You stopped listening. You promote Null Sec as the center of the universe while neglecting High Sec — the place where every journey begins. You bend game mechanics to protect Null, even at the cost of logic and balance.
But you don’t understand one thing:
Null is not EVE.
It’s a domain of psychopathic power structures that seek control, not gameplay. These are not creators, not architects of mechanics — they are scavengers. And you feed them. You offer them the carcass. You offer your own necks.
That’s what you’ve become over the years.
I will not be part of it.
I refuse.
I sign off as a player who remembers EVE as a system, not a stage.
Not a tool of domination, but a space for autonomy and strategy.
Goodbye.
– Skyhooks retain Shield Damage Limit (SDL), regenerate under fire, and drop target after repair timers — despite being smaller than Fortizars and offering no docking.
– Medium structures (Athanor, Astrahus) lost SDL, exposing highsec owners to wardec griefing with no viable defense.
– Reinforce and reset mechanics are inconsistent: structures can "escape" through system behavior while still under attack.
– The system promotes passive asset protection for large alliances instead of enabling active conflict and sabotage.
I don’t design alternatives — CCP just needs to apply its own logic consistently.
After so much time spent in EVE Online, I regret to say the game is no longer what it once was.
Forum EVE: emotional reactivity = cognitive disqualification. No further dialogue warranted.
To CCP Games — A Farewell Letter from a Player of 17 Years
I stood by you for 17 years. I believed in EVE not just as a game, but as a system — a space where loyalty, strategy, and consequence mattered. But today, I walk away. Not because EVE changed. I leave because you betrayed it.
You abandoned player loyalty. You created a synthetic CSM that no longer represents the community — just a convenient echo chamber for your decisions. You stopped listening. You promote Null Sec as the center of the universe while neglecting High Sec — the place where every journey begins. You bend game mechanics to protect Null, even at the cost of logic and balance.
But you don’t understand one thing:
Null is not EVE.
It’s a domain of psychopathic power structures that seek control, not gameplay. These are not creators, not architects of mechanics — they are scavengers. And you feed them. You offer them the carcass. You offer your own necks.
That’s what you’ve become over the years.
I will not be part of it.
I refuse.
I sign off as a player who remembers EVE as a system, not a stage.
Not a tool of domination, but a space for autonomy and strategy.
Goodbye.
Dashboard
Stats
Kills1
Losses1
Efficiency50%
ISK Destroyed19.41m
ISK Lost1.18b
ISK Efficiency2%
Solo Kills1
Solo Losses1
NPC Losses1
Blob Factor1
Active TimezoneEUTZ
Final Blows1
Points1
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (1 kills)
Solo 100%
Avg Fleet: 1
Groups Flown With
Top Fleet Partners