Moordab Kersh
7d ago
Apr 15, 2007(19y)
Apr 15, 2027(194d)
Combat
Kills44
Losses111
Efficiency28%
ISK
Destroyed1.76b
Lost2.75b
ISK Eff.39%
Solo
Solo Kills13
Solo Ratio30%
Final Blows19
Combat Points94
Other
NPC Losses6
NPC Loss Ratio5%
Avg Kills/Day0.01
ActivityMedium
Moordab Kersh
Last Active
7d ago
Birthday
Apr 15, 2007 (19 years old)
Next Birthday
Apr 15, 2027 (194 days)
Combat
Kills44
Losses111
Efficiency28%
Danger Ratio95%
ISK
Destroyed1.76b
Lost2.75b
ISK Efficiency39%
Balance-988251499
Solo
Solo Kills13
Solo Ratio30%
Final Blows19
Combat Points94
Other
NPC Losses6
NPC Loss Ratio5%
Avg Kills/Day0.01
ActivityMedium
Nothing in the last 7d
Bio
< CLASSIFIED FILE >
< CLIENT ACCESS DENIED >
< ESCALATORY MEASURES INITIATED >
More vermin have shown up on our doorstep. Purge the unbelievers, in the name of the Lord!
Brothers, our own are suffering at the hands of these infidels. Come to their aid at once!
Only the unbelivers fear the end.
Dark Amarr
The Amarr Empire is ruled by the Emperor and the five Heirs. When the Emperor dies, these Heirs go through a set of ritual competitions to become the next Emperor.
In 22762 AD, Khanid was the Heir of one of the other five families, but he refused to acknowledge the election of the new Emperor. He also refused to commit ritual suicide, which is done by the remaining Heirs in order to keep resentments and past problems from interfering with the new ruler's regime.
Instead of being obedient and faithful, Khanid fled Amarr and set out to create his own empire. He formed the Khanid Kingdom, which is also known as the “Dark Amarr.”
Locking time = 40000/(signature strength))/(asinh(signature radius)^2)
Dashboard
Stats
Kills10
Losses23
Efficiency30%
ISK Destroyed50.40m
ISK Lost327.43m
ISK Efficiency13%
Solo Kills9
Solo Losses18
NPC Losses1
Blob Factor1.8
Active TimezoneUSTZ
Final Blows9
Points60
Activity Heat Map (EVE Time)
00
0
01
0
02
0
03
0
04
0
05
0
06
0
07
0
08
0
09
0
10
0
11
0
12
0
13
0
14
2
15
0
16
2
17
0
18
0
19
2
20
0
21
0
22
1
23
3
Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Intel Profile
PlaystyleSmall Gang (10 kills)
Solo 20% Small 80%
Avg Fleet: 1.8 Bait (3x)
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners