6d ago
Mar 9, 2010(16y)
Mar 9, 2027(151d)
Combat
Kills937
Losses104
Efficiency90%
ISK
Destroyed590.03b
Lost65.83b
ISK Eff.90%
Solo
Solo Kills170
Solo Ratio18%
Final Blows506
Combat Points991
Other
NPC Losses11
NPC Loss Ratio11%
Avg Kills/Day0.15
ActivityInactive
Nothing in the last 7d
Bio

Chard...........................





https://media.giphy.com/media/EpGU43iHxzKrZe3yVv/giphy.gif


[20:02:52] SABU Ishikela > I met a girl the other week down at the local bingo club











Armor is like a penis, it performs best when its hardened.
Shields are like clothes. They are meant to come off.
Structure is like a condom. By the time you get that far you're already screwed.


1.0 - - cant run
0.9 - - cant run
0.8 T0, T1, T2, T3 T4, T5, T6 suspect
0.7 T0, T1, T2, T3, T4 T5, T6 suspect
0.6 T0, T1, T2, T3, T4, T5 T6 suspect
0.5 T0, T1, T2, T3, T4, T5, T6 -

COLURS OF SITES

Layer 1 (Sulphuric Depths): Teal-greenish.
Layer 2 (Murky Waters): Dark teal-greenish.
Layer 3 (Thermal Vents): Dark brown.
Layer 4 (The Void): Dark bluish

Yellow Traces: Usually indicate Tiers 4 and 5 (higher difficulty/suspect).

Exotic (Light Blue/White): These sites feature heavy bonus to scan resolution and penalty to kinetic resistance.
Electrical (Blue/Lightning): These sites feature bonuses to capacitor recharge and velocity, with penalties to EM resistance.
Dark (Black/Dark Void): These sites offer high velocity bonuses but reduce targeting range, often favored for high-speed maneuvering.
Firestorm (Red/Orange): Known for high armor hitpoint bonuses and penalties to shield resistances.
Gamma (Green): Provides a shield hitpoint bonus but penalties to explosive resistance.
Reddit
Reddit
+5
Dashboard
Stats
Kills0
Losses3
Efficiency0%
ISK Destroyed0
ISK Lost1.39b
ISK Efficiency0%
Solo Kills0
Solo Losses1
NPC Losses1
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -