Dangphool
Nov 1, 2014
Jan 1, 1970(56y)
Jan 1, 2027(96d)
Combat
Kills53
Losses20
Efficiency73%
ISK
Destroyed3.62b
Lost1.42b
ISK Eff.72%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points53
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Dangphool
Last Active
Nov 1, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (96 days)
Combat
Kills53
Losses20
Efficiency73%
Danger Ratio100%
ISK
Destroyed3.62b
Lost1.42b
ISK Efficiency72%
Balance+2.19b
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points53
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Surothe > i was wondering how a retriever could do so much damage, then i remembered gate guns
http://www.eve-pirate.com/uploads/LearningCurve.jpg
PAP?
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. "A bullet may have your name on it, but shrapnel is addressed 'to whom it may concern'
When the FC says jump, don't ask how high just do it
as long as you're sure that's what you heard;
http://i.imgur.com/YFZoKa5.gif
http://www.eve-pirate.com/uploads/LearningCurve.jpg
PAP?
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. "A bullet may have your name on it, but shrapnel is addressed 'to whom it may concern'
When the FC says jump, don't ask how high just do it
as long as you're sure that's what you heard;
http://i.imgur.com/YFZoKa5.gif
Dashboard
Stats
No activity in the last 90d
Last seen Nov 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -