Dystoria
1d ago
Aug 1, 2010(15y)
Aug 1, 2026(22d)
Combat
Kills484
Losses90
Efficiency84%
ISK
Destroyed89.24b
Lost19.18b
ISK Eff.82%
Solo
Solo Kills178
Solo Ratio37%
Final Blows324
Points899
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.08
ActivityMedium
Dystoria
Last Active
1d ago
Birthday
Aug 1, 2010 (15 years old)
Next Birthday
Aug 1, 2026 (22 days)
Combat
Kills484
Losses90
Efficiency84%
Danger Ratio93%
ISK
Destroyed89.24b
Lost19.18b
ISK Efficiency82%
Balance+70.06b
Solo
Solo Kills178
Solo Ratio37%
Final Blows324
Points899
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.08
ActivityMedium
Bio
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Jammers
Caldari - Gravimetric = Spatial Destabilizer (blue)
Amarr - Radar = White Noise (gold)
Gallente - Magnetometric = Ion Field (light blue)
Minmatarr - Ladar = Phase Inverter (red)
Damage Type To Deal
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Drones
Hammerhead / Ogre - Thermal
Infiltrator/ Praetor - EM
Valkyrie/ Berserker - Explosive
Vespa / Wasp - Kinetic
Amarr--------- EM/Therm ----------- EM/Therm
Caldari. ------- KIn/Therm ---------- Kin/Therm
Minmatar.------explosive / Kinetic
Gallente -----Explosive / kinetic / thermal
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Jammers
Caldari - Gravimetric = Spatial Destabilizer (blue)
Amarr - Radar = White Noise (gold)
Gallente - Magnetometric = Ion Field (light blue)
Minmatarr - Ladar = Phase Inverter (red)
Damage Type To Deal
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Drones
Hammerhead / Ogre - Thermal
Infiltrator/ Praetor - EM
Valkyrie/ Berserker - Explosive
Vespa / Wasp - Kinetic
Amarr--------- EM/Therm ----------- EM/Therm
Caldari. ------- KIn/Therm ---------- Kin/Therm
Minmatar.------explosive / Kinetic
Gallente -----Explosive / kinetic / thermal
Dashboard
Stats
Kills20
Losses2
Efficiency91%
ISK Destroyed999.87m
ISK Lost1.13b
ISK Efficiency47%
Solo Kills20
Solo Losses0
NPC Losses0
Blob Factor1.6
Active TimezoneEUTZ
Final Blows20
Points435
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (20 kills)
Solo 40% Small 60%
Avg Fleet: 1.6
Typically Flies
Typically Loses
Targets (Alliances)