Dystoria
15d ago
Aug 1, 2010(15y)
Aug 1, 2026(68d)
Combat
Kills466
Losses89
Efficiency84%
ISK
Destroyed88.31b
Lost18.12b
ISK Eff.83%
Solo
Solo Kills160
Solo Ratio34%
Final Blows306
Points493
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.08
ActivityMedium
Dystoria
Last Active
15d ago
Birthday
Aug 1, 2010 (15 years old)
Next Birthday
Aug 1, 2026 (68 days)
Combat
Kills466
Losses89
Efficiency84%
Danger Ratio93%
ISK
Destroyed88.31b
Lost18.12b
ISK Efficiency83%
Balance+70.19b
Solo
Solo Kills160
Solo Ratio34%
Final Blows306
Points493
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.08
ActivityMedium
No data available
Bio
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Jammers
Caldari - Gravimetric = Spatial Destabilizer (blue)
Amarr - Radar = White Noise (gold)
Gallente - Magnetometric = Ion Field (light blue)
Minmatarr - Ladar = Phase Inverter (red)
Damage Type To Deal
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Drones
Hammerhead / Ogre - Thermal
Infiltrator/ Praetor - EM
Valkyrie/ Berserker - Explosive
Vespa / Wasp - Kinetic
Amarr--------- EM/Therm ----------- EM/Therm
Caldari. ------- KIn/Therm ---------- Kin/Therm
Minmatar.------explosive / Kinetic
Gallente -----Explosive / kinetic / thermal
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Jammers
Caldari - Gravimetric = Spatial Destabilizer (blue)
Amarr - Radar = White Noise (gold)
Gallente - Magnetometric = Ion Field (light blue)
Minmatarr - Ladar = Phase Inverter (red)
Damage Type To Deal
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Drones
Hammerhead / Ogre - Thermal
Infiltrator/ Praetor - EM
Valkyrie/ Berserker - Explosive
Vespa / Wasp - Kinetic
Amarr--------- EM/Therm ----------- EM/Therm
Caldari. ------- KIn/Therm ---------- Kin/Therm
Minmatar.------explosive / Kinetic
Gallente -----Explosive / kinetic / thermal
Dashboard
Stats
Kills16
Losses4
Efficiency80%
ISK Destroyed751.24m
ISK Lost404.38m
ISK Efficiency65%
Solo Kills8
Solo Losses1
NPC Losses0
Blob Factor2.06
Active TimezoneEUTZ
Final Blows9
Points43
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (16 kills)
Solo 44% Small 56%
Avg Fleet: 2.1
Typically Flies
Typically Loses
Targets (Alliances)