Dystoria
9h ago
Aug 1, 2010(16y)
Aug 1, 2027(294d)
Combat
Kills524
Losses91
Efficiency85%
ISK
Destroyed93.10b
Lost19.22b
ISK Eff.83%
Solo
Solo Kills210
Solo Ratio40%
Final Blows360
Combat Points1,688
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.09
ActivityMedium
Dystoria
Last Active
9h ago
Birthday
Aug 1, 2010 (16 years old)
Next Birthday
Aug 1, 2027 (294 days)
Combat
Kills524
Losses91
Efficiency85%
Danger Ratio93%
ISK
Destroyed93.10b
Lost19.22b
ISK Efficiency83%
Balance+73.88b
Solo
Solo Kills210
Solo Ratio40%
Final Blows360
Combat Points1,688
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.09
ActivityMedium
Bio
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Jammers
Caldari - Gravimetric = Spatial Destabilizer (blue)
Amarr - Radar = White Noise (gold)
Gallente - Magnetometric = Ion Field (light blue)
Minmatarr - Ladar = Phase Inverter (red)
Damage Type To Deal
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Drones
Hammerhead / Ogre - Thermal
Infiltrator/ Praetor - EM
Valkyrie/ Berserker - Explosive
Vespa / Wasp - Kinetic
Amarr--------- EM/Therm ----------- EM/Therm
Caldari. ------- KIn/Therm ---------- Kin/Therm
Minmatar.------explosive / Kinetic
Gallente -----Explosive / kinetic / thermal
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Jammers
Caldari - Gravimetric = Spatial Destabilizer (blue)
Amarr - Radar = White Noise (gold)
Gallente - Magnetometric = Ion Field (light blue)
Minmatarr - Ladar = Phase Inverter (red)
Damage Type To Deal
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Drones
Hammerhead / Ogre - Thermal
Infiltrator/ Praetor - EM
Valkyrie/ Berserker - Explosive
Vespa / Wasp - Kinetic
Amarr--------- EM/Therm ----------- EM/Therm
Caldari. ------- KIn/Therm ---------- Kin/Therm
Minmatar.------explosive / Kinetic
Gallente -----Explosive / kinetic / thermal
Dashboard
Stats
Kills39
Losses1
Efficiency98%
ISK Destroyed3.86b
ISK Lost42.50m
ISK Efficiency99%
Solo Kills31
Solo Losses1
NPC Losses0
Blob Factor1.97
Active TimezoneAUTZ
Final Blows35
Points783
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSmall Gang (39 kills)
Solo 33% Small 67%
Avg Fleet: 2
Typically Flies
Typically Loses
Top Fleet Partners