CaptKirkIII
Jan 18, 2014
Jan 1, 1970(56y)
Jan 1, 2027(206d)
Combat
Kills238
Losses33
Efficiency88%
ISK
Destroyed141.52b
Lost3.04b
ISK Eff.98%
Solo
Solo Kills2
Solo Ratio1%
Final Blows20
Points238
Other
NPC Losses2
NPC Loss Ratio6%
Avg Kills/Day0.01
ActivityInactive
CaptKirkIII
Last Active
Jan 18, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (206 days)
Combat
Kills238
Losses33
Efficiency88%
Danger Ratio94%
ISK
Destroyed141.52b
Lost3.04b
ISK Efficiency98%
Balance+138.47b
Solo
Solo Kills2
Solo Ratio1%
Final Blows20
Points238
Other
NPC Losses2
NPC Loss Ratio6%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
Improves base stats
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Shield Compensation
Shield Emission Systems
Target Painting
Warp Drive Operation
Weapon Disruption
…might have missed some.
In addition you also have the various ship skills which may give bonuses to pretty much anything of the above, depending on the ship and the modules you fit on it, and the rigging skills which tend to reduce the PG or CPU p
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Shield Compensation
Shield Emission Systems
Target Painting
Warp Drive Operation
Weapon Disruption
…might have missed some.
In addition you also have the various ship skills which may give bonuses to pretty much anything of the above, depending on the ship and the modules you fit on it, and the rigging skills which tend to reduce the PG or CPU p
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -