Syre Mal'Dormath
Apr 1, 2011
Jan 1, 1970(56y)
Jan 1, 2027(136d)
Combat
Kills0
Losses9
Efficiency0%
ISK
Destroyed0
Lost1.50b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio11%
Avg Kills/Day0.00
ActivityInactive
Syre Mal'Dormath
Last Active
Apr 1, 2011
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (136 days)
Combat
Kills0
Losses9
Efficiency0%
Danger Ratio89%
ISK
Destroyed0
Lost1.50b
ISK Efficiency0%
Balance-1503958870
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio11%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
"Don't kick the bulldog in the balls if you don't have a plan for it's teeth."
Chaining Policy:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn over 1.4m shoot ONLY BS
- if any of the ships are scamblers shoot all
* Fits on a ship (rigs + modules): equipment array
* Goes in a module: ammunition array
* Fighters: small ship array
* T3 Subsystems + T3 Hulls: subsystem array
* Ship: use a ship array
* Drones: drone array
* None of the above: component array
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2011
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -