innersanctity
Mar 17, 2014
Dec 14, 2006(19y)
Dec 14, 2026(90d)
Combat
Kills41
Losses97
Efficiency30%
ISK
Destroyed2.42b
Lost6.82b
ISK Eff.26%
Solo
Solo Kills13
Solo Ratio32%
Final Blows17
Combat Points41
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
innersanctity
nui·sance (nsns, ny-)
n.
1. One that is inconvenient, annoying, or vexatious: 0o
Last Active
Mar 17, 2014
Birthday
Dec 14, 2006 (19 years old)
Next Birthday
Dec 14, 2026 (90 days)
Combat
Kills41
Losses97
Efficiency30%
Danger Ratio100%
ISK
Destroyed2.42b
Lost6.82b
ISK Efficiency26%
Balance-4402536530
Solo
Solo Kills13
Solo Ratio32%
Final Blows17
Combat Points41
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
DARK HALOS nui\xb7sance (nsns, ny-)
n.
1. One that is inconvenient, annoying, or vexatious:
"Stay relaxed, I'm only here for your ship, pod (which includes any bounties), kill mail, corpse and lastly the loot."
◦-2 and lower: police attacks the player in 1.0 systems.
◦-2.5 and lower: police attacks the player in 0.9 systems.
◦-3 and lower: police attacks the player in 0.8 systems.
◦-3.5 and lower: police attacks the player in 0.7 systems.
◦-4 and lower: police attacks the player in 0.6 systems.
◦-4.5 and lower: police attacks the player everywhere in high-security space
n.
1. One that is inconvenient, annoying, or vexatious:
"Stay relaxed, I'm only here for your ship, pod (which includes any bounties), kill mail, corpse and lastly the loot."
◦-2 and lower: police attacks the player in 1.0 systems.
◦-2.5 and lower: police attacks the player in 0.9 systems.
◦-3 and lower: police attacks the player in 0.8 systems.
◦-3.5 and lower: police attacks the player in 0.7 systems.
◦-4 and lower: police attacks the player in 0.6 systems.
◦-4.5 and lower: police attacks the player everywhere in high-security space
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -