Sep 9, 2019
Mar 4, 2007(19y)
Mar 4, 2027(278d)
Combat
Kills725
Losses175
Efficiency81%
ISK
Destroyed154.65b
Lost17.91b
ISK Eff.90%
Solo
Solo Kills46
Solo Ratio6%
Final Blows155
Points725
Other
NPC Losses7
NPC Loss Ratio4%
Avg Kills/Day0.10
ActivityInactive
No data available
Bio


Basic Rules of EVE:

I. Always update your clone.
II. Always read your ship's description and use the modules for the bonuses given.
III. Never gang with someone who you don't know or of unknown or bad reputation.
IV. Never go into 0.0 to 0.4 security space unless you are prepared for the loss.
V. Always bring your towel.


Learning how to learn . . .

- Instant Recall 1
- Analytical Mind 1
- Learning 1
- Instant Recall 2
- Analytical Mind 2
- Learning 2
- Instant Recall 3
- Analytical Mind 3
- Learning 3
- Instant Recall 4
- Eidetic Memory 1
- Eidetic Memory 2
- Eidetic Memory 3
- Analytical Mind 4
- Logic 1
- Logic 2
- Logic 3
- Learning 4
- Eidetic Memory 4
- Logic 4
- Spatial Awareness, Iron Will, and Empathy 1-4 (Order does not matter. Train level 5 of these before training their advanced counterparts if you want to stick to the optimal order.)
- Determining the best order in which to train Clarity, Focus, and Presence is a little tricky. For each skill, take your current attributes and plug them into this simple formula: Primary + ( Secondary / 2 ) Whichever skill gives the highest result, train it to level 1 first. Repeat this until all three skills are at level 1, then repeat this same process for levels 2-4.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=242786

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

Best Damage to NPCs:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier

"He that hath no sword, let him sell his garment, and buy one." (Luke 22:36 KJV)
Dashboard
Stats
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Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -