Rattus Ranjiniae
Dec 19, 2016
Jan 1, 1970(56y)
Jan 1, 2027(206d)
Combat
Kills3
Losses31
Efficiency9%
ISK
Destroyed7.62b
Lost1.24b
ISK Eff.86%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Rattus Ranjiniae
Last Active
Dec 19, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (206 days)
Combat
Kills3
Losses31
Efficiency9%
Danger Ratio100%
ISK
Destroyed7.62b
Lost1.24b
ISK Efficiency86%
Balance+6.38b
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Laughter in rats
It was discovered that rats emit short, high frequency, ultrasonic, socially induced vocalization during rough and tumble play, and when tickled. The vocalization is described as a distinct “chirping”. Humans cannot hear the “chirping” without special equipment. It was also discovered that like humans, rats have “tickle skin”. These are certain areas of the body which generate more laughter response than other areas. The laughter is associated with positive emotional feelings and social bonding occurs with the human tickler, resulting in the rats becoming conditioned to seek the tickling. Additional responses to the tickling were those that laughed the most also played the most, and those that laughed the most preferred to spend more time with other laughing rats. This suggests a social preference to other rats exhibiting similar responses.
It was discovered that rats emit short, high frequency, ultrasonic, socially induced vocalization during rough and tumble play, and when tickled. The vocalization is described as a distinct “chirping”. Humans cannot hear the “chirping” without special equipment. It was also discovered that like humans, rats have “tickle skin”. These are certain areas of the body which generate more laughter response than other areas. The laughter is associated with positive emotional feelings and social bonding occurs with the human tickler, resulting in the rats becoming conditioned to seek the tickling. Additional responses to the tickling were those that laughed the most also played the most, and those that laughed the most preferred to spend more time with other laughing rats. This suggests a social preference to other rats exhibiting similar responses.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -