Kaaleel
Jun 20, 2016
Jan 1, 1970(56y)
Jan 1, 2027(153d)
Combat
Kills38
Losses13
Efficiency75%
ISK
Destroyed1.30b
Lost1.71b
ISK Eff.43%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points38
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Kaaleel
Last Active
Jun 20, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (153 days)
Combat
Kills38
Losses13
Efficiency75%
Danger Ratio100%
ISK
Destroyed1.30b
Lost1.71b
ISK Efficiency43%
Balance-416106333
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points38
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis/Sevens - Kin/Therm
Drones - all 4 - kin/therm
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive - Explosive Missles
Damage types
-------------
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Hardeners to use
----------------
Angel - All
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Avoid!!!! Niarja It's a kill zone with gate campers. System level is -0.7
I am always looking for some good and loyal friends.
Proper diplomacy can solve any argument peacefully. And I am all for Peace--
even if I have to enforce it! ~~Me
I'm actually very friendly when I'm not hungry!
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Engineering V: maximize the power core.
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -