Aug 28, 2026
Apr 24, 2008(18y)
Apr 24, 2027(203d)
Combat
Kills661
Losses111
Efficiency86%
ISK
Destroyed1.18t
Lost9.87b
ISK Eff.99%
Solo
Solo Kills4
Solo Ratio1%
Final Blows22
Combat Points500
Other
NPC Losses3
NPC Loss Ratio3%
Avg Kills/Day0.10
ActivityInactive
Nothing in the last 7d
Bio
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

*** Main Damage type to shoot at the enemy: ***
Guristas (Pithi) - EM(shields) Explosive(Arfmor) Thermal/Kinetic all around
Serpentis (Corelli) - Thermal, Kinetic
Mordus - EM (shield) Explosive(Armor)
Blood / Sansha - EM- Thermal
Mercenary - Thermal- Explosives
Rogue Drones - EM(shield)/Explosive(Armor)
Angel - EM(shields) Explosive(Armor), or thermal for all rounds
Amarr Navy - EM (shield) Explosive(Armor)
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM

*Hideaway
Burron
Refuge
*Den
Yard
*Rally Point
Port
*Hub
Haven
Sanctum

*These anomalies can be modified with
Hidden: higher amount of triggered spawns
Forsaken: more difficult + elites
Forlorn: even tougher enemies + elites
Dashboard
Stats
Kills0
Losses1
Efficiency0%
ISK Destroyed0
ISK Lost1.20m
ISK Efficiency0%
Solo Kills0
Solo Losses1
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses