Feb 7, 2020
Jan 1, 1970(56y)
Jan 1, 2027(153d)
Combat
Kills2
Losses51
Efficiency4%
ISK
Destroyed0
Lost19.13b
ISK Eff.0%
Solo
Solo Kills2
Solo Ratio100%
Final Blows2
Points2
Other
NPC Losses34
NPC Loss Ratio67%
Avg Kills/Day0.00
ActivityInactive
Last Active
Feb 7, 2020
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (153 days)
Combat
Kills2
Losses51
Efficiency4%
Danger Ratio33%
ISK
Destroyed0
Lost19.13b
ISK Efficiency0%
Balance-19126889671
Solo
Solo Kills2
Solo Ratio100%
Final Blows2
Points2
Other
NPC Losses34
NPC Loss Ratio67%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
"Fire all weapons and open a hailing frequency for my victory yodle."
- Zapp Brannigan
U.S. Air Force Disabled Veteran!
MURPHYS LAW OF EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with a missile and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Friendly fire, isn't.
- Zapp Brannigan
U.S. Air Force Disabled Veteran!
MURPHYS LAW OF EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with a missile and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Friendly fire, isn't.
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -