Apr 4, 2026
Jan 1, 1970(56y)
Jan 1, 2027(197d)
Combat
Kills10
Losses13
Efficiency43%
ISK
Destroyed158.9k
Lost332.71m
ISK Eff.0%
Solo
Solo Kills10
Solo Ratio100%
Final Blows10
Points10
Other
NPC Losses3
NPC Loss Ratio23%
Avg Kills/Day0.00
ActivityMedium
No data available
Bio
The Krupp Line

The Krupp lineage traces its origins back to Earth, where the family rose as one of the great industrial houses of the pre-collapse era, shaping civilization through metallurgy, heavy manufacturing, and planetary-scale infrastructure. When humanity first crossed the EVE Gate, the Krupps followed not as explorers, but as builders, establishing refineries, fabrication facilities, and logistics networks to support the emerging colonies of New Eden.

After the collapse of the Gate severed New Eden from Earth, the surviving branch of the family endured by adaptation. Over generations, the Krupps embedded themselves within Amarr space and adopted Ni-Kunni customs of contractual honor, discipline, and obligation, redefining the family not as a corporation, but as a house bound by service and continuity. The Krupp name came to signify resilience through industry—power exercised quietly, measured in supply chains rather than decrees.

In this era, Albrecht Krupp and Serena Vale-Krupp became the stewards of the family line, and their first child, Andrrion, was born into the expectation of inheritance and industrial command. At the age of eighteen, he violated Ni-Kunni obligation by diverting restricted Krupp production assets to unauthorized capsuleer operations, exposing the family to imperial scrutiny. Following this breach, Andrrion was formally severed from the family registry and stripped of the Krupp name.

Years later, seeking continuity, the family had a second son and deliberately named him Andrrion Krupp, raising him with strict discipline to embody the corrected path of the house—industry, trade, and stability above personal ambition. The youngest child, Liana Krupp, was never intended to inherit production; instead, she was encouraged toward danger, frontier space, and the violent uncertainty where contracts fail and resolve is tested.

Andrrion

Though disowned, Andrrion remains in quiet contact with his siblings. He sustains himself through mining and planetary industry, ironically practicing the very foundations of the Krupp legacy he was denied. Working independently, he values self-reliance over titles and proves that industry needs no name.
Dashboard
Stats
Kills10
Losses8
Efficiency56%
ISK Destroyed158.9k
ISK Lost303.01m
ISK Efficiency0%
Solo Kills10
Solo Losses7
NPC Losses0
Blob Factor1
Active TimezoneEUTZ
Final Blows10
Points10
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (10 kills)
Solo 100%
Avg Fleet: 1
Typically Flies
Targets (Alliances)